Applied Immersive Game Design
Hoahoatanga Hanga Kēmu
Applied Immersive Game Design is one of three majors of the Bachelor of Product Design degree combining creative innovation with technical and business skills.
You will acquire knowledge and skills in creative and technical design, as well as business expertise within the gaming industry. Throughout the major there are opportunities to design and develop games that meet end-user needs for entertainment, education, rehabilitation, and industrial applications.
Not only will you learn the theory of idea generation, game structure, and interface design, you will also gain practical experience in prototyping for a range of game engines and platforms with an emphasis on virtual, augmented, and mixed reality.
- UC’s Te Kura Hanga Otinga | School of Product Design brings together creative design, science, engineering, and business studies, and there are opportunities to apply your learning through team-based projects, entrepreneurship courses, and the use of dedicated, hands-on product innovation spaces.
- Developing your skills throughout the degree, you'll be building your first games, right from the first semester of year one.
- You will have extensive use of the School's gaming lounge which houses consoles, PCs, and AR/VR spaces and equipment.
- Based at UC, Hangarau Tangata, Tangata Hangarau | HIT Lab NZ specialises in the rapidly growing areas of augmented reality and immersive game design, with expert lecturers and facilities.
Students should ideally have at least 14 credits in Level 2 NCEA science and mathematics (or the IB/CIE equivalent of these).
Applied Immersive Game Design major
For the major in the Bachelor of Product Design, complete the following courses:
- COSC121 Introduction to Computer Programming OR COSC131 Introduction to Programming for Engineers
- COSC122 Introduction to Computer Science
- PROD121 The Game Development Process
- PROD221 Game Design in Context
- PROD222 Gaming Project Studio 1
- PROD223 Immersive Interface Design
- PROD224 Computation for Games
- SENG201 Software Engineering I
- One 15-point course above 100-level from Engineering, Science, or Product Design degrees
- PROD321 Interactive Computer Graphics and Animation
- PROD322 Gaming Project Studio 2
- PROD323 Game Engines and Artificial Intelligence
- SENG301 Software Engineering II
- One 200-level or 300-level course from any degree at UC
The electronic entertainment and technology sector is one of the biggest earners worldwide, with the gaming industry in particular growing at an exponential rate.
Aotearoa houses more start-up developers per capita than any other country in the world. Companies benefit from graduates with ‘all-round’ skills — from technical aspects through to marketing and customer support — and a user-centred approach to game and software design, for example in the areas of entertainment, industrial, retail, tourism, education, behavioural intervention, robotics, and medical and rehabilitation.
Find out more about what you can do with a degree in Applied Immersive Game Design.
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