I aim to understand how games as powerful tools to solve complex problems have to be designed in relation to related realities.
With her research, Heide aims to understand how applied immersive games, games that have a specific purpose such as training and learning, and use immersive technologies such as virtual or augmented reality for this, have to be designed and used to achieve the intended effect. Heide investigates how realistic in terms of representation, social interaction, and experience these games have to be as valid and engaging games. She applies games to domains such as education, logistics, safety and security, and disaster management. Heide works together with local and international academics, as well as with organizations and game developers to answer her research questions, and to support organizations with game-based solutions on the interplay with the games industry.
- Agusdinata DB., Lukosch H., Hanif M. and Watkins D. (2023) A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption. Simulation and Gaming 54(1): 104-130. http://dx.doi.org/10.1177/10468781221138583.
- Li C., Belter M., Liu J. and Lukosch H. (2023) Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics (Switzerland) 12(11) http://dx.doi.org/10.3390/electronics12112497.
- Lukosch HK. (2023) Richard D. Duke: Systems Thinker, Game Science Founder & Beloved Mentor. Simulation and Gaming 54(2): 221-234. http://dx.doi.org/10.1177/10468781231161955.
- Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2023) Training mental imagery skills of elite athletes in virtual reality. Frontiers in Virtual Reality 4 http://dx.doi.org/10.3389/frvir.2023.1189717.
- Avendano‐Uribe B., Lukosch H. and Milke M. (2022) Playing With Uncertainty: Facilitating Community‐Based Resilience Building. Urban Planning 7(2): 278-294. http://dx.doi.org/10.17645/up.v7i2.5098.