I aim to understand how games as powerful tools to solve complex problems have to be designed in relation to related realities.
With her research, Heide aims to understand how applied immersive games, games that have a specific purpose such as training and learning, and use immersive technologies such as virtual or augmented reality for this, have to be designed and used to achieve the intended effect. Heide investigates how realistic in terms of representation, social interaction, and experience these games have to be as valid and engaging games. She applies games to domains such as education, logistics, safety and security, and disaster management. Heide works together with local and international academics, as well as with organizations and game developers to answer her research questions, and to support organizations with game-based solutions on the interplay with the games industry.
- Agusdinata DB., Lukosch H., Hanif M. and Watkins D. (2022) A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption. Simulation & Gaming : 104687812211385-104687812211385. http://dx.doi.org/10.1177/10468781221138583.
- Avendano‐Uribe B., Lukosch H. and Milke M. (2022) Playing With Uncertainty: Facilitating Community‐Based Resilience Building. Urban Planning 7(2): 278-294. http://dx.doi.org/10.17645/up.v7i2.5098.
- Fonseca X., Lukosch S., Lukosch H. and Brazier F. (2022) Requirements for Location-Based Games for Social Interaction. IEEE Transactions on Games 14(3): 377-390. http://dx.doi.org/10.1109/TG.2021.3078834.
- Schwägele S., Zürn B., Lukosch HK. and Freese M. (2021) Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. Simulation and Gaming 52(3): 364-365. http://dx.doi.org/10.1177/10468781211006752.
- van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2021) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming 52(4): 478-500. http://dx.doi.org/10.1177/1046878120927048.