Stephan Staff Photo

Professor | Postgraduate Coordinator | AIGI ResearcherStephan Lukosch

Internal Phone: 91308

Research Interests

My current research focuses on human augmentation to enhance our capabilities. In order to create a design framework for developers, designers and future users, I explore human augmentation in different domains such as sports, health, safety & security, and engineering. My work includes the evaluation of human factors on acceptance, engagement and experience of human augmentation.

To research how to design engaging and effective training environments in which humans can be prepared for complex real-life situations, superhuman sports that motivate people to exercise by providing novel experiences and capabilities, or virtual co-location environments in which individuals can virtually be at any place in the world and coordinate their activities with others and exchange their experiences, I combine virtual and augmented reality with applied games.

The above research incorporates results from my earlier work on intelligent and context-adaptive collaboration support, collaborative storytelling for knowledge elicitation and decision-making, and design patterns for computer-mediated interaction.

Recent Publications

  • Buchanan E., Loporcaro G. and Lukosch S. (2022) On the Effectiveness of Conveying BIM Metadata in VR Design Reviews for Healthcare Architecture. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 806-807. http://dx.doi.org/10.1109/VRW55335.2022.00254.
  • Fonseca X., Lukosch S. and Brazier F. (2022) Design Framework for Social Interaction with Location-based Games. International Journal of Serious Games 9(1): 59-81.
  • Greenslade M., Clark A. and Lukosch S. (2022) User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 842-843. http://dx.doi.org/10.1109/VRW55335.2022.00272.
  • Kniestedt I., Lefter I., Lukosch S. and Brazier FM. (2022) Re-framing engagement for applied games: A conceptual framework. Entertainment Computing 41 http://dx.doi.org/10.1016/j.entcom.2021.100475.
  • Lukosch S., Langlotz T. and Jorge J. (2022) IEEE VR 2022 General Chairs Message. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022: XII. http://dx.doi.org/10.1109/VR51125.2022.00006.