PROD223-22S2 (C) Semester Two 2022

Immersive Game Design

15 points

Details:
Start Date: Monday, 18 July 2022
End Date: Sunday, 13 November 2022
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 31 July 2022
  • Without academic penalty (including no fee refund): Sunday, 2 October 2022

Description

This paper introduces students to the technologies and techniques used to create Virtual Reality (VR) and Augmented Reality (AR) experiences. Students will design and build games using VR and AR head-mounted displays, 6-degree-of-freedom motion controllers, depth cameras, and other leading-edge technologies, such as Arduino-controlled input and output. We will look at three main topics: 1. The Human Sensory Systems: What are the strengths and weaknesses of the main human senses of vision, audio, haptics (touch), smell and taste? 2. Multi-sensory Technologies: What technologies exist to deliver content to each of these senses? 3. Holistic Design: What are the design concerns when choosing an appropriate set of sensory "displays" for immersive experiences? Which types of cues are needed for a given user/task/environment combination?

Learning Outcomes

  • Learning Outcomes (Theoretical):
  • Be able to describe the importance of immersive interface technologies (VR/AR/MR) and its potential impacts on our society.
  • Understand how a game engine works and an overview of its software framework.
  • Learn the fundamentals of computer graphics and animation, and the basics of Artificial Intelligence in computer games.
  • Be able to describe the fundamentals of 3D user interfaces for interaction and navigation in immersive games.
  • Have a better understanding of human sensory systems and human factors in immersive technologies as an area of Human-Computer Interaction, and able to apply this knowledge to improve the design and implementation of better immersive gaming experience.
  • Be able to explain multi-sensory technologies and how they can enhance immersive gaming experiences.

    Learning Outcomes (Practical):
  • Learn the design process of immersive games and acquire skills such as storyboarding, 3D sketching, directing player attention.
  • Be able to operate immersive interface hardware devices include six-degree-of-freedom (DOF) head-mounted displays and motion controllers.
  • Have hands-on experiences testing and reviewing immersive games as a team.
  • Be able to develop games and other applications for immersive interfaces using the integrated development environments that include the Unity game engine and Visual Studio C#.

Pre-requisites

Timetable 2022

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 14:00 - 16:00 Jack Erskine 121
18 Jul - 28 Aug
12 Sep - 23 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Wednesday 12:00 - 15:00 Len Lye 201 Computer Lab
18 Jul - 28 Aug
12 Sep - 23 Oct
Workshop A
Activity Day Time Location Weeks
01 Tuesday 15:00 - 16:00 Len Lye 201 Computer Lab
18 Jul - 28 Aug
12 Sep - 23 Oct

Course Coordinator

Thammathip Piumsomboon

Course Administrator

Alison Lowery

Lecturers

Simon Hoermann , Wendy Zhang and Thammathip Piumsomboon

Notes

The prerequisite for this course is PROD121 or COSC121

Indicative Fees

Domestic fee $892.00

International fee $4,563.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the department and colleges page .

All PROD223 Occurrences

  • PROD223-22S2 (C) Semester Two 2022