COSC363-15S1 (C) Semester One 2015

Computer Graphics

15 points

Details:
Start Date: Monday, 23 February 2015
End Date: Sunday, 28 June 2015
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Friday, 6 March 2015
  • Without academic penalty (including no fee refund): Friday, 22 May 2015

Description

The course focuses on all aspects of fundamental computer graphics, including 2D/3D object representations, transformations, modelling and rendering algorithms. The course also aims to provide a good foundation for OpenGL programming, which is a widely accepted standard for developing graphics applications.

Computer graphics is a rapidly growing field with applications spanning several areas such as three-dimensional modeling and design, game engine development, scientific and information visualization, artificial intelligence and augmented reality. Present- day graphics hardware as well as graphics programming libraries provide powerful and exhaustive set of features  that allow us to develop elegant algorithms and visual effects. The course lays the foundation of both the theoretical and application oriented aspects of computer graphics methods. Particular emphasis is given on rendering and animation techniques for generating photo-realistic scenes with the help of illumination and reflection models and texture mapping functions.

Learning Outcomes

On successfully completing the course, students will be able to demonstrate knowledge and understanding of fundamental principles in computer graphics, and apply them to the design of algorithms for graphics applications. Students will be able to develop OpenGL programs to model and render various types of three-dimensional scenes and animations. Students will also gain skills necessary for the study of advanced concepts and techniques in the field of computer graphics.

Prerequisites

(1) ENCE260, (2) 30 points of 200-level Computer Science, (3) 30 points of EMTH or 15 points of MATH/STAT (MATH120 recommended). MATH101 is not acceptable. RP: COSC261

Recommended Preparation

Timetable Note

Depending on final student numbers, some of the advertised lab/tutorial streams may not run. Final lab/tutorial options will be available for self-allocation closer to the start of the semester through My Timetable.

Students are expected to attend both lecture sessions in each week. There will be three lab streams per week and you should attend one of them each week. There will be no lab session in the first week of Term-1.

Course Coordinator

Ramakrishnan Mukundan

Assessment

Assessment Due Date Percentage 
Assignment One 20%
Assignment Two 20%
Quizzes 10%
Final Exam 50%


No assignments will be accepted after the drop-dead date. The penalty for the late submission of an assignment will be an absolute deduction of 15% of the maximum possible mark.

For assignments, students must not work with anybody else on the assignment details. In particular, students are not permitted to share program source code in any way (including giving or showing either paper or electronic copies of source code).

Textbooks / Resources

Recommended Texts:
1. F.S. Hill, S.M. Kelley, Computer Graphics Using OpenGL , Prentice Hall 2006.
2. Edward Angel, Interactive Computer Graphics, 4th ed., Addison Wesley, 2006.
3. Eric Lengyel, Mathematics for 3D Game Programming and Computer Graphics, Cengage Learning, 2011.

Notes

There are several important documents available online about departmental regulations, policies and guidelines at the following site. We expect all students to be familiar with these.

Notices about this class will be posted to the class forum in the Learn system.

COSC students will also be made members of a class called “CSSE Notices”, where general notices will be posted that apply to all classes (such as information about building access or job opportunities).

Additional Course Outline Information

Grade moderation

The Computer Science department's grading policy states that in order to pass a course you must meet two requirements:
1. You must achieve an average grade of at least 50% over all assessment items.
2. You must achieve an average mark of at least 45% on invigilated assessment items.
If you satisfy both these criteria, your grade will be determined by the following University- wide scale for converting marks to grades: an average mark of 50% is sufficient for a C- grade, an average mark of 55% earns a C grade, 60% earns a B- grade and so forth. However if you do not satisfy both the passing criteria you will be given either a D or E grade depending on marks. Marks are sometimes scaled to achieve consistency between courses from year to year.

Aegrotats
If factors beyond your control (such as illness or family bereavement) prevent you from completing some item of course work (including laboratory sessions), or prevent you from giving your best, then you may be eligible for aegrotat, impaired performance consideration or an extension on the assessment. Details of these may be found in the University Calendar. Supporting evidence, such as a medical certificate, is normally required. If in doubt, talk to your lecturer.

Indicative Fees

Domestic fee $778.00

International fee $3,450.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

Minimum enrolments

This course will not be offered if fewer than 10 people apply to enrol.

For further information see Computer Science and Software Engineering .

All COSC363 Occurrences

  • COSC363-15S1 (C) Semester One 2015