PROD382-20S2 (C) Semester Two 2020

Special Topic

15 points

Details:
Start Date: Monday, 13 July 2020
End Date: Sunday, 8 November 2020
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Friday, 24 July 2020
  • Without academic penalty (including no fee refund): Friday, 25 September 2020

Description

Special Topic

PROD382 Immersive Products Design

This course aims to combine the skill sets of students from both cohorts to create a working prototype of an adaptive control system (ACS) that allows users to manipulate virtual contents within a simulated environment in real-time for applications such as computer games.  ACS supports a bidirectional interaction providing haptic and tactile feedback to the user, while potentially offering a feedforward response from the user’s action.  ACS can be implemented using various techniques that may involve mechanical parts that respond to the external physical stimuli produced by the users or internal signals driven by the simulation. The course will give a multi-disciplinary team of design students, an opportunity to collaborate and learn from one another on a joint project. The synergistic process of this cross-discipline will give the students a unique and invaluable experience and potentially a distinct outcome for their portfolio. This course will consist of a series of research and iterative design tasks, which will give rise to potential issues in communicating or sharing perspectives of members from different areas of expertise, which is to be expected in a contemporary collaborative design project.

Learning Outcomes

  • Learning outcomes (general):
  • Demonstrate the ability to work effectively in a team of designers with different but complementary abilities to develop a functioning prototype according to design specifications and clearly communicate developed design specific functionalities.
  • Review and summarise current appropriate research and development outputs by designers and developers and analysis of those designs regarding their functionality, complexity and cost.
  • Identify feasible industrial manufacturing methods, strategies for the protection of created intellectual property and marketing strategies.
  • Communicate final design outcomes through audio-visual as well as traditional media.

    Learning outcomes (IPD cohort):
  • Create a motorised or otherwise actuated, flexible mechanism relying on electronic control systems and microcontrollers (Arduino) to act as a control system for (gaming) software according to design specifics developed in cooperation with team members with a strong game design focus.
  • Justify mechanical designs and the material section following engineering design principles.

    Learning outcomes (AIGD cohort):
  • Develop a software interface to allow communication between the electronic control unit and the host computer.
  • Implement a real-time simulation, such as games, that control and respond to the electronic control unit providing suitable inputs and outputs to support the operation of multiple tasks in a virtual environment.

Prerequisites

Subject to the approval of the Head of School.

Course Coordinator

For further information see School of Product Design Head of Department

Assessment

Assessment 1: Definition of design features/requirements (30%): individual (week 2)
• Each group member develops 2 features/requirements (10 % for quality and clarity of each feature, 10 % for integration with team members’ requirements)

Assessment 2: Presentation on design process and team & project management (10 %): group assessment with peer review element (week 6)

Assessment 3: Demonstration of key features of design (10%) individual assessment by assigned design requirement/feature

Final Assessment (50%): group submission (week 15)
o 25% for fulfilling 5 of the 6 pre-defined design requirements/feature (see assessment 1) (5 % each)
o 25% for the quality of the design (5 % per feature)
Peer review of team members and their ability to work as part of multidisciplinary team will be contributing to the final grade.

Notes

Adequate performance in assignments. GPA performance of at least 4.0 in ENME221 for IPD students and at least 4.0 in ENCE260 for AIGD students.
For IPD students it is strongly recommended to have successfully completed PROD211, PROD212, and PROD214.
For AIGD students, it is also strongly advised to have completed PROD223.
As this is a special elective course, the enrolment will be restricted to six students in total, where four students will be selected from the IPD cohort and two from the AIGD; should prioritisation be required this will be conducted on the basis of candidates with higher GPA in the required courses and consultation with academic staff. Students will work together in a team combining both IPD and AIGD students with a ratio of 2:1, respectively.

Indicative Fees

Domestic fee $777.00

International fee $3,375.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All PROD382 Occurrences

  • PROD382-20S2 (C) Semester Two 2020