PROD222-23S2 (C) Semester Two 2023

Gaming Project Studio 1

30 points

Start Date: Monday, 17 July 2023
End Date: Sunday, 12 November 2023
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 30 July 2023
  • Without academic penalty (including no fee refund): Sunday, 1 October 2023


This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.

Learning Outcomes

  • To apply techniques and methods to designing, prototyping and evaluating game ideas
  • To be able to design new game ideas to meet external specifications and requirements
  • To be able to work in a team to critique and iteratively improve game concepts through rapid prototyping, constructive critiquing and testing
  • Be familiar with the use of a number of industry standard game development tools and production processes
  • Be able to tailor presentations of game designs for the target audience


1) either PROD101 or SENG201; and 2) either PROD121 or PROD223

Timetable 2023

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 10:00 - 11:00 Jack Erskine 315
17 Jul - 27 Aug
11 Sep - 22 Oct
Lecture B
Activity Day Time Location Weeks
01 Wednesday 09:00 - 11:00 Jack Erskine 315
17 Jul - 27 Aug
11 Sep - 22 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Friday 12:00 - 16:00 Len Lye 201 Computer Lab 2 (21/7-25/8, 15/9-20/10)
Len Lye 201 Computer Lab (21/7-25/8, 15/9-20/10)
17 Jul - 27 Aug
11 Sep - 22 Oct
Tutorial A
Activity Day Time Location Weeks
01 Thursday 11:00 - 13:00 Len Lye 201 Computer Lab 2
24 Jul - 27 Aug
11 Sep - 22 Oct

Timetable Note

The tutorials in this course will help students to get a deep understanding of tools and design pipelines commonly used in game development. Student will create art assets and integrate them in a game prototype.

Course Coordinator

Simon Hoermann

Course Administrator

Alison Lowery


Simon Hoermann


The course includes individual as well as group assessments. Students will need to individually capture their game development contributions and report about them on a weekly basis. Students will also need to produce design artefacts that demonstrate their knowledge of game development processes. Finally, students will work in a group to design, produce and present a video game.

Textbooks / Resources

This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.

Indicative Fees

Domestic fee $1,833.00

International fee $9,500.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the departments and faculties page .

All PROD222 Occurrences

  • PROD222-23S2 (C) Semester Two 2023