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To maximise the visual quality and rendering performance of graphics in modern day game engines, it is important for artists to understand the underlying technologies they are working on. In this course, students will learn about the graphics technologies which make visuals possible in modern day game engines, what their limitations are, and what tools and techniques can be used to make the best looking graphics without causing performance issues.
This course covers advanced surface and lighting techniques, including capturing lighting models from the environment and using photogrammetry to capture existing 3D objects and environments. Students will also learn the theory of illumination models and rendering pipelines, and how these things can be used to create photo realistic renders. Students will be shown what shaders are and how they work, and time will be spent looking at how these can be optimised to maximum rendering performance. Finally, students will learn how to use industry standard tools such as Substance Painter to create the most photorealistic 3D renderings possible.