Adrian is a Senior Lecturer in Applied Immersive Game Design in the School of Product Design.
He completed his PhD in Computer Science at the HIT Lab NZ, where he developed a robust natural feature registration framework called OPIRA Optical-flow Perspective Invariant Registration Augmentation.
- Clark AJ. (2010) OPIRA: The Optical-Flow Perspective Invariant Registration Augmentation and Other Improvements for Natural Feature Registration. http://dx.doi.org/10.26021/7474. Christchurch, New Zealand. University of Canterbury.
- Clark A. (2004) Hybrid AR User Interfaces in Collaborative Gaming. http://dx.doi.org/10.26021/2922. Christchurch. University of Canterbury.
- Billinghurst M., Clark A. and Lee G. (2015) A Survey of Augmented Reality. 73-272. http://dx.doi.org/10.1561/1100000049.
- Daher S., Clark A. and Barmaki R. (2022) Editorial: Immersive Technologies in Healthcare. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.962950.
- Dong Z., Zhang J., Bai X., Clark A., Lindeman R., He W. and Piumsomboon T. (2022) Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality http://dx.doi.org/10.3389/frvir.2022.927258.