UCE Summer Startup Programme


The UCE Summer Startup programme is a 10-week programme to help students progress their business venture. Students participate in workshops, network and build relationships, pitch their venture at events and develop their idea or venture into a feasible and scalable business or social enterprise. Check out all of the UCE Challenges here.

Additional Information

Activities could include:

  • Engaging in educational entrepreneurship sessions
  • Receiving advice from UCE staff and external business mentors
  • Participating in pitch battles
  • Undertaking market validation  

Hours involved in the activity

12 hours minimum. For every 12 hours of active learning you can claim recognition for one skill and one attribute. NB: opportunities only exist to develop the skills and attributes specified for this activity in the grey areas of the table below. For this activity you can claim a maximum of three learning and development outcomes.


James Carr
Email: james.carr@canterbury.ac.nz

Work readiness skill/Graduate attribute

By actively engaging in this activity, you can claim against the pre-determined intersection points detailed below. You should reflect on your experience and select the WRS/GA intersection point(s) that best represents your learning outcome.

  • Communication - You communicate effectively and appropriately for your audience and easily listen to others.
  • Initiative and enterprise - You generate and implement new ideas for better results for our communities.
  • Leadership – You keep the team motivated towards the final goal and model leadership in the community.
  • Learning - You see areas for self-development and know when to learn something new.
  • Communication – You can share and write information clearly.
  • Initiative and Enterprise – You plan and generate solutions to cope with changes.
  • Leadership – You successfully organise and manage a team.
  • Learning – You apply what you have learned to different areas.
  • Planning and organising – You manage the way a project will be put into action.
  • Problem-solving – You resolve an issue with a customer, client or team member.
  • Self-Management – You identify skills that could make you more successful.
  • Teamwork – You work with your team to resolve any issues that occur.
  • Technology – You select the best applications to use for specific tasks.
  • Initiative & Enterprise - You plan ways to enhance usual practices.
  • Learning - You understand new ideas and develop new techniques to achieve a goal.
  • Problem-solving – You test what works in a situation and develop strategies to resolve issues.
  • Technology – You identify which information is the most relevant to the project.