Applied Immersive Game Design

Immersive game design covers both virtual and augmented reality where the software and hardware are at the beginning of massive growth. The development of games for entertainment and applied games for training, education and the carrying out of remote activities are included in this major.

  • Product design process
  • Game design
  • Game structure
  • Game engine use
  • Immersive interface design
  • Computer-aided design
  • 3D technologies
  • Virtual reality
  • Augmented reality

This degree promotes interdisciplinary innovation, so you will learn how to work on projects which are across more than one university area and develop new products or solutions.
For example, Applied Immersive Game Design with electives from physics or electrical engineering creates an intersection between mechanical and electronic product design.

Game developers need to be:

  • creative and artistic
  • methodical and accurate
  • patient and adaptable
  • able to work well under pressure
  • good at managing projects
  • good at analysis
  • skilled in planning, organising and
  • problem-solving
  • good communicators.

University Entrance through NCEA, International Baccalaureate or Cambridge International Examinations - for more information see the Admission and University Entrance page.

At least 14 credits in Level 2 NCEA Science and Mathematics strongly recommended (have passed AS level Mathematics in CIE or have achieved a 4 SL Maths for IB).

NCEA credits in related subjects such as Digital Technologies, Technology, or Design and Visual Communication would be an advantage.

New Zealand has about 120 game development companies.

These range in size from small companies with fewer than five staff, to those with 50 or more staff.

Some game developers are self-employed. 

Year 1 courses

COURSE DESCRIPTION

MATH or EMTH

 Any 15 points of MATH or EMTH courses at 100-level

ENGR 101 

or

PROD 110

Foundations of Engineering

 

Product Design Principles

PROD 101

Product Design 1

MGMT 100

Fundamentals of Management

COSC 121

Introduction to Computer Programming

COSC 122

Introduction to Computer Science

PROD 121

The Game Development Process