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This course introduces the fundamentals of mathematics, statistics, and algorithms for game development. The topics covered are an introduction to linear algebra, statistics for game balancing, and algorithms in computer games and computer graphics. The practical aspect of this course will teach the students how to apply the theoretical concepts in game development on one of the standard game engines.
A student who successfully completes this course will:Understand linear algebra and be able to apply the knowledge in the context of game developmentBe able to work with and convert between different coordinate systemsHave developed an understanding of the mathematics of geometric primitivesLearn and be able to apply statistics especially for game balancingHave the ability to apply mathematics in 3D graphics and real-time physics simulationLearn the basics of Unreal Game Engine and be able to develop games with itBe proficient with Microsoft Excel for basic statistical analyses
PROD121 and 15 points of MATH, EMTH or STAT courses
Thammathip Piumsomboon
Alison Lowery
Simon Hoermann
Assessment Due Date WeightsHomework 1 Week 4 10%Homework 2 Week 6 10%Homework 3 Week 7 10%Homework 4 Week 9 10%Homework 5 Week 11 10%Test Week 12 25%Assignment Week 12 25%Total 100%
Updated Course Description:This course introduces the fundamentals of mathematics and statistics for game development. The topics covered are an introduction to linear algebra, coordinate systems and geometric primitives in game engines, game balancing, mathematics applications in 3D graphics and real-time physics simulation. This course's practical aspect will teach the students how to develop games using the Unreal Game Engine and using Microsoft Excel for statistical analyses.
Domestic fee $799.00
International fee $3,600.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .