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From microscopic worlds to entire universes, ancient history to the far future, earth-like to fantastical alien worlds, the setting in which a story takes place in is as important as the characters who are described. In this course, students will learn about creating real and fictional worlds for games, considering aspects as diverse as geology, geography, plant and animal life forms, history, culture and religion.
Students will learn about how to design a world which ties into the game design and story, and which fits and encourages different styles of play. Students will need to understand the technical limitations of the games they are working on, and how the worlds they build can meet those restrictions, but also help hide the limitations from the players. Students will learn how lighting and set dressing can be used to great advantage in increasing the immersiveness of worlds.