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Learn foundation skills in sound design and music for games. The course will survey current industry practices, and students will gain knowledge of a variety of approaches to audio creation, editing and integration into video games. No prior experience in music, sound, or game design is required.
Be able to source and edit appropriate sounds and musical contentBe able to demonstrate proficiency in industry standard interactive audio tools (eg Unity, FMOD, WWise)Develop a perspective on socially responsible game development informed by Tikanga Māori, and how this influences approaches to music and audio designUnderstand how audio design fits in to the game development cycleUnderstand the impact of audio design on the user experience
This course will provide students with an opportunity to develop the Graduate Attributes specified below:
Critically competent in a core academic discipline of their award
Students know and can critically evaluate and, where applicable, apply this knowledge to topics/issues within their majoring subject.
Employable, innovative and enterprising
Students will develop key skills and attributes sought by employers that can be used in a range of applications.
Students will comprehend the influence of global conditions on their discipline and will be competent in engaging with global and multi-cultural contexts.
Subject to the approval of the Head of School.
Students must attend one activity from each section.
Reuben de Lautour
Domestic fee $785.00
International fee $3,500.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
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