PROD223-20S1 (C) Semester One 2020

Immersive Game Design

15 points

Start Date: Monday, 17 February 2020
End Date: Sunday, 21 June 2020
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Friday, 28 February 2020
  • Without academic penalty (including no fee refund): Friday, 29 May 2020


This paper introduces students to the technologies and techniques used to create Virtual Reality (VR) and Augmented Reality (AR) experiences. Students will design and build games using VR and AR head-mounted displays, 6-degree-of-freedom motion controllers, depth cameras, and other leading-edge technologies, such as Arduino-controlled input and output. We will look at three main topics: 1. The Human Sensory Systems: What are the strengths and weaknesses of the main human senses of vision, audio, haptics (touch), smell and taste? 2. Multi-sensory Technologies: What technologies exist to deliver content to each of these senses? 3. Holistic Design: What are the design concerns when choosing an appropriate set of sensory "displays" for immersive experiences? Which types of cues are needed for a given user/task/environment combination?

Learning Outcomes

  • Learning Outcomes (Theoretical):
  • Be able to describe the importance of immersive interface technologies (VR/AR/MR) and its potential impacts on our society.
  • Understand how a game engine works and an overview of its software framework.
  • Learn the fundamentals of computer graphics and animation, and the basics of Artificial Intelligence in computer games.
  • Be able to describe the fundamentals of 3D user interfaces for interaction and navigation in immersive games.
  • Have a better understanding of human sensory systems and human factors in immersive technologies as an area of Human-Computer Interaction, and able to apply this knowledge to improve the design and implementation of better immersive gaming experience.
  • Be able to explain multi-sensory technologies and how they can enhance immersive gaming experiences.

    Learning Outcomes (Practical):
  • Learn the design process of immersive games and acquire skills such as storyboarding, 3D sketching, directing player attention.
  • Be able to operate immersive interface hardware devices include six-degree-of-freedom (DOF) head-mounted displays and motion controllers.
  • Have hands-on experiences testing and reviewing immersive games as a team.
  • Be able to develop games and other applications for immersive interfaces using the integrated development environments that include the Unity game engine and Visual Studio C#.


Timetable 2020

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Wednesday 13:00 - 15:00 - (25/3, 22/4, 20/5-27/5)
Online Delivery (29/4-13/5)
A5 Lecture Theatre (19/2-18/3)
17 Feb - 29 Mar
20 Apr - 31 May
Computer Lab A
Activity Day Time Location Weeks
01 Friday 14:00 - 17:00 17 Feb - 22 Mar
20 Apr - 31 May

Course Coordinator

Thammathip Piumsomboon

Course Administrator

Alison Lowery


Simon Hoermann and Wendy Zhang

Textbooks / Resources

Recommended Reading

De Byl, Penny; Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming; Third edition; CRC Press, 2019.

Gregory, Jason; Game engine architecture (3rd edition); (AK Peters/CRC Press, 2018, available as an ebook from the library).

LaValle, Steven; Virtual Reality; 2016 (Available online for free (

LaViola, Joseph J. et al; 3D user interfaces : theory and practice; Second edition; Addison-Wesley, 2017.


The prerequisite for this course is PROD121 or COSC121

Indicative Fees

Domestic fee $867.00

International fee $4,250.00

* Fees include New Zealand GST and do not include any programme level discount or additional course related expenses.

For further information see School of Product Design on the department and colleges page.

All PROD223 Occurrences

  • PROD223-20S1 (C) Semester One 2020