PROD222-20S2 (C) Semester Two 2020

Gaming Project Studio 1

30 points

Details:
Start Date: Monday, 13 July 2020
End Date: Sunday, 8 November 2020
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Friday, 24 July 2020
  • Without academic penalty (including no fee refund): Friday, 25 September 2020

Description

This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.

Pre-requisites

1) either PROD101 or
SENG201; and 2) either PROD121 or
PROD223

Timetable 2020

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Wednesday 14:00 - 15:00 Karl Popper 612 13 Jul - 23 Aug
7 Sep - 18 Oct
Lecture B
Activity Day Time Location Weeks
01 Monday 12:00 - 13:00 A9 Lecture Theatre 13 Jul - 23 Aug
7 Sep - 18 Oct
Tutorial A
Activity Day Time Location Weeks
01 Friday 16:00 - 18:00 Len Lye 201 Computer Lab 13 Jul - 23 Aug
7 Sep - 18 Oct
Workshop A
Activity Day Time Location Weeks
01 Tuesday 10:00 - 12:00 Len Lye 201 Computer Lab 2 13 Jul - 23 Aug
7 Sep - 18 Oct

Course Coordinator

Simon Hoermann

Course Administrator

Alison Lowery

Indicative Fees

Domestic fee $1,735.00

International fee $8,500.00

* Fees include New Zealand GST and do not include any programme level discount or additional course related expenses.

For further information see School of Product Design on the department and colleges page.

All PROD222 Occurrences

  • PROD222-20S2 (C) Semester Two 2020