PROD121-21S2 (C) Semester Two 2021

The Game Development Process

15 points

Details:
Start Date: Monday, 19 July 2021
End Date: Sunday, 14 November 2021
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 1 August 2021
  • Without academic penalty (including no fee refund): Friday, 1 October 2021

Description

This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic as closely as possible the processes used in commercial game studios.

Learning Outcomes

  • Goal of the Course
    This course will provide students with the fundamentals of the game development process. Students will learn about the essentials of game design, as well as practices and processes of game development - from the initial idea to the final product.
    This course takes students through the process from a game idea to a playable prototype with the various roles, skills, technologies, and processes that need to come together.

    Learning Outcomes (General)
    Students who successfully completed this course will:
  • Be able to describe the design elements that contribute to a successful game
  • Be able to describe the roles of team members in a commercial game development team
  • Have had experience working in a team to devise and develop novel game concepts
  • Be able to describe the main features of current game platforms and relevant technologies and their development
  • Have produced and presented a game prototype in a team setting that required all major points along the development timeline to be met
  • Have produced a team design report that describes a novel game development in-depth, including a discussion of the relationship between the major game features developed and the elements needed for a successful game product

Timetable 2021

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Wednesday 09:00 - 10:00 A5 Lecture Theatre
19 Jul - 29 Aug
13 Sep - 24 Oct
Lecture B
Activity Day Time Location Weeks
01 Monday 13:00 - 14:00 A5 Lecture Theatre
19 Jul - 29 Aug
13 Sep - 24 Oct
Lecture C
Activity Day Time Location Weeks
01 Tuesday 10:00 - 11:00 Jack Erskine 031 Lecture Theatre
19 Jul - 29 Aug
13 Sep - 24 Oct
Presentation A
Activity Day Time Location Weeks
01 Thursday 14:00 - 17:00 E16 Lecture Theatre
18 Oct - 24 Oct
Tutorial A
Activity Day Time Location Weeks
01 Tuesday 11:00 - 13:00 Len Lye 201 Computer Lab
26 Jul - 29 Aug
13 Sep - 24 Oct
02 Wednesday 15:00 - 17:00 Len Lye 201 Computer Lab
26 Jul - 29 Aug
13 Sep - 24 Oct
Workshop A
Activity Day Time Location Weeks
01 Thursday 12:00 - 14:00 West 213A
26 Jul - 29 Aug
13 Sep - 17 Oct
02 Thursday 16:00 - 18:00 West 214
26 Jul - 29 Aug
13 Sep - 17 Oct

Course Coordinator

Simon Hoermann

Course Administrator

Alison Lowery

Lecturers

Simon Hoermann and Adrian Clark

Assessment

In-term tests and assignments to assess taught material plus a major report describing the game design, prototyping process and outcomes of the major game development group project. Students will deliver a working game prototype using digital technologies as well as a final presentation in front of invited academics and peers.

Indicative Fees

Domestic fee $877.00

International fee $4,438.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the department and colleges page.

All PROD121 Occurrences

  • PROD121-21S2 (C) Semester Two 2021