DISC241-24S1 (C) Semester One 2024

Foundations of Animation

15 points

Details:
Start Date: Monday, 19 February 2024
End Date: Sunday, 23 June 2024
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 3 March 2024
  • Without academic penalty (including no fee refund): Sunday, 12 May 2024

Description

In this course, students will learn about the history of animation, from the hand animated short films of the early 20th century, through to modern day 3D computer rendered films with budgets in the hundreds of millions of dollars. Students will explore the nature and themes of animation across cultures, from Japanese Anime to Western Animation. Students will develop their own animation skills and understanding through studying reference material and drawing, exploring topics such as structure, motion, physics and timing, and how the interplay of these various aspects are used to bring to life both animate and inanimate objects as their own characters. Concepts borrowed from film making such as staging, framing, blocking, posing and composition will be explored in both animation as well as static mediums such as graphic novels. At the end of the course, students will produce their own hand animated scene, demonstrating their ability to use their understanding of the principles of animation and the skills they have developed, to realise a visual narrative.

Learning Outcomes

Learning Outcomes / Hua Akoranga
On successful completion of the course, students will be able to:
1. Discuss the history of animation, and how different styles, themes and commonalities have arisen in animation from different cultures.
2. Examine reference materials, and describe how aspects such as structure, motion, physics, and timing could be employed to bring the reference materials to life
3. Create animations and animation reference material through drawing and other common industry standard animation tools
4. Describe how concepts from film such as staging, framing, blocking, posing and composition can be used in animation and graphic novels
5. Create animations to realise a visual narrative

Prerequisites

Timetable 2024

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 12:00 - 13:00 Otakaro 146 L1 Lecture Theatre
19 Feb - 31 Mar
22 Apr - 2 Jun
Workshop A
Activity Day Time Location Weeks
01 Monday 14:00 - 16:00 Otakaro 205 Computer Lab (19/2-25/3, 22/4-27/5)
Otakaro 104 (19/2-25/3, 22/4-27/5)
19 Feb - 31 Mar
22 Apr - 2 Jun
Workshop B
Activity Day Time Location Weeks
01 Tuesday 11:00 - 13:00 Otakaro 205 Computer Lab (20/2-26/3, 23/4-28/5)
Otakaro 104 (20/2-26/3, 23/4-28/5)
19 Feb - 31 Mar
22 Apr - 2 Jun
Workshop C
Activity Day Time Location Weeks
01 Wednesday 11:00 - 13:00 Otakaro 205 Computer Lab (21/2-27/3, 24/4-29/5)
Otakaro 104 (21/2-27/3, 24/4-29/5)
19 Feb - 31 Mar
22 Apr - 2 Jun

Lecturers

Oana Jones and Hilary Tapper

Additional Course Outline Information

Assessment and grading system

Assessment Weights
Stop Motion Animation 15%
2D Portfolio (Traditional) 20%
2D Portfolio (Digital) 20%
3D Animation 35%
Competency Quizzes 10%
Total 100%

Indicative Fees

Domestic fee $1,059.00

International fee $6,000.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All DISC241 Occurrences

  • DISC241-24S1 (C) Semester One 2024