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This course provides an in-depth knowledge of advanced algorithms and techniques used in several areas of computer graphics. The course covers a wide range of topics that have found applications in real-time rendering, animation, and game engine development.
2021 Covid-19 Update: Please refer to the course page on AKO | Learn for all information about your course, including lectures, labs, tutorials and assessments.A list of topics covered in the course is given below:• OpenGL-4 Shader Programming Terrain programming Sprites and particle systems Non-photorealistic rendering Image based rendering• Mesh Processing Half-edge data structure Mesh simplification algorithms Mesh subdivision algorithms• Character Animation Quaternions Motion capture data Scene graphs Skeletal animation Inverse kinematics
After successful completion of this course, students will be able to:Understand, implement and analyze real-time rendering algorithmsExplain the computational steps in the OpenGL-4 pipelineDevelop shader programs for advanced rendering applicationsApply advanced illumination models to three dimensional scenesDesign and implement algorithms for three dimensional mesh processingAnalyse and interpret motion capture dataExplain the meaning and usefulness of quaternion transformationsExplain the structure of a scene graphDesign and implement skeletal animation techniques for character animation
1) COSC363 2) Subject to Approval of the Head of Department
Students must attend one activity from each section.
2021 Covid-19 Update: Please refer to the course page on AKO | Learn for all information about your course, including lectures, labs, tutorials and assessments.
Domestic fee $1,033.00
International Postgraduate fees
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see
Computer Science and Software Engineering