Use the Tab and Up, Down arrow keys to select menu items.
For further information see
Computer Science and Software Engineering
The course focuses on all aspects of fundamental computer graphics, including 2D/3D object representations, transformations, modelling and rendering algorithms. The course also aims to provide a good foundation for OpenGL programming, which is a widely accepted standard for developing graphics applications.
(1) ENCE260, (2) 30 points of 200-level Computer Science, (3) 30 points of EMTH or 15 points of MATH/STAT (MATH120 recommended). MATH101 is not acceptable. RP: COSC110, COSC261, ENCE260
COSC110, COSC261, ENCE260