UC SPARK - University of Canterbury - New Zealand

Professor Mark Billinghurst


Phone: +64 3 364 2987 ext. 6403

Office: NZi3 Rm 212b

Fields of Research

  • Augmented reality
  • Computer interfaces
  • Human computer interaction
  • Interaction Design
  • Mobile phone user interface
  • Video conferencing
  • Virtual reality
  • Earthquake research

Researcher Summary

Research focuses primarily on next generation user interfaces such as: 1. Wearable computing: spatial and collaborative interfaces for small wearable computers. these interfaces address the idea of what is possible when you merge ubiquitous computing and communications on the body. 2. Shared space: an interface that demonstrates how augmented reality, the overlaying of virtual objects on the real world, can radically enhance face-face and remote collaboration. 3. Multimodal input: combining natural language and artificial intelligence techniques to allow human computer interaction with an intuitive mix of voice, gesture, speech, gaze and body motion. 4. Mobile phone interfaces: using augmented reality on mobile phones, and also using mobile phones for social networking. 5. Advanced teleconferencing: using high bandwidth networks for remote collaboration. 6. Augmented reality: developing interfaces that enable virtual images to be merged with the real world in real time. 7. Immersive visualization: using stereo projection systems to support advanced immersive visualization.

Subject Area: Disciplines

Research Groups

Future Research

  • Mobile Augmented Reality Interfaces
  • Mobile phone user interfaces
  • Next generation teleconferencing

Key Methodologies

  • Interaction Design
  • Usability testing

Affiliations

Research/Scholarly/Creative Works

Journal Articles
  • Westerfield G., Mitrovic A. and Billinghurst M. (2015) Intelligent Augmented Reality Training for Motherboard Assembly. International Journal of Artificial Intelligence in Education 25(1): 157-172. http://dx.doi.org/10.1007/s40593-014-0032-x.
  • Aamir R., Chernoglazov A., Bateman CJ., Butler APH., Butler PH., Anderson NG., Bell ST., Panta RK., Healy JL. and Mohr JL. (2014) MARS spectral molecular imaging of lamb tissue: Data collection and image analysis. Journal of Instrumentation 9(2) P02005: 12. http://dx.doi.org/10.1088/1748-0221/9/02/P02005.
  • Rajendran K., Walsh MF., De Ruiter NJA., Chernoglazov AI., Panta RK., Butler APH., Butler PH., Bell ST., Anderson NG. and Woodfield TBF. (2014) Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX. Journal of Instrumentation 9(3) http://dx.doi.org/10.1088/1748-0221/9/03/P03015.
  • Dünser A., Billinghurst M., Wen J., Lehtinen V. and Nurminen A. (2012) Exploring the use of handheld AR for outdoor navigation. Computers and Graphics 36(8): 1084-1095. http://dx.doi.org/10.1016/j.cag.2012.10.001.
  • Hauber J., Regenbrecht H., Cockburn A. and Billinghurst M. (2012) The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces. The Open Software Engineering Journal 6(1): 1-20. http://dx.doi.org/10.2174/1874107X01206010001.
  • Ajanki A., Billinghurst M., Gamper H., Järvenpää T., Kandemir M., Kaski S., Koskela M., Kurimo M., Laaksonen J. and Puolamäki K. (2011) An augmented reality interface to contextual information. Virtual Reality 15(2-3): 161-173. http://dx.doi.org/10.1007/s10055-010-0183-5.
  • Billinghurst M. (2011) The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). SBC Journal on 3D Interactive Systems 2(2): 10-11.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2010) Evaluating the Augmented Reality Human-Robot Collaboration System. International Journal of Intelligent Systems Technologies and Applications 8(1-4): 130-143. http://dx.doi.org/10.1504/IJISTA.2010.030195.
  • Jeon S., Hwang J., Kim GJ. and Billinghurst M. (2010) Interaction with large ubiquitous displays using camera-equipped mobile phones. Personal Technologies 14(2): 83-94. http://dx.doi.org/10.1007/s00779-009-0249-0.
  • Green SA., Billinghurst M., Chen X. and Chase JG. (2008) Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design. International Journal of Advanced Robotic Systems 5(1): 1-18. http://dx.doi.org/10.5772/5664.
  • Hong D., Höllerer T., Haller M., Takemura H., Cheok AD., Kim GJ., Billinghurst M., Woo W., Hornecker E. and Jacob RJK. (2008) Advances in tangible interaction and ubiquitous virtual reality. IEEE Pervasive Computing 7(2): 90-96. http://dx.doi.org/10.1109/MPRV.2008.27.
  • Sodnik J., Dicke C., Tomazic S. and Billinghurst M. (2008) A user study of auditory versus visual interfaces for use while driving. International Journal of Human-Computer Studies 66(5): 318-332. http://dx.doi.org/10.1016/j.ijhcs.2007.11.001.
  • Billinghurst M. (2006) Virtual Reality Down Under: VR Research in Oceania. Journal of the Virtual Reality Society of Japan 11(1): 38-41.
  • Billinghurst M., Regenbrecht H., Haller M. and Hauber J. (2006) New interface approaches for telemedicine. New Zealand Family Physician 33(1): 8-12.
  • Regenbrecht H., Haller M., Hauber J. and Billinghurst M. (2006) Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality 10(2): 95-107. http://dx.doi.org/10.1007/s10055-006-0045-3.
  • Billinghurst M., Grasset R. and Looser J. (2005) Designing augmented reality interfaces. Computer Graphics -New York- Association for Computing Machinery- 39(1): 17-22. http://dx.doi.org/10.1145/1057792.1057803.
  • Billinghurst M., Grasset R., Green R. and Haller M. (2005) Inventing the future down under: The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). Computer Graphics -New York- Association for Computing Machinery- 39(2): 18-23. http://dx.doi.org/10.1145/1080376.1080388.
  • Billinghurst M. (2002) Wearable Appliances: The Future of Wearable Computing. Appliance Design 2: 5-6.
  • Billinghurst M., Cheok A., Prince S. and Kato H. (2002) Real World Teleconferencing. IEEE Computer Graphics and Applications - Nov/Dec 2002 22(6): 11-33.
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2002) Tangible Augmented Reality for Human Computer Interaction (in Japanese). The Journal of the Society for Art and Science 1(2): 97-104.
  • Kiyokawa K. and Billinghurst M. (2002) Communication Behaviours in Face-to-face Collaboration using AR Interfaces. (In Japanese). Transactions of the Virtual Reality Society of Japan 7(2)
  • Poupyrev I., Tan D., Billiinghurst M., Kato H. and Regenbrecht Tetsutani N. (2002) Developing a Generic Augmented Reality Interface. IEEE Computer - March 2002 : 44-50.
  • Billinghurst M., Kato H. and Poupyrev I. (2001) The MagicBook - Moving seamlessly between reality and virtuality. IEEE Computer Graphics and Applications 21(3): 6-8. http://dx.doi.org/10.1109/38.920621.
  • Kato H., Billinghurst M. and Poupyrev I. (2001) The MagicBook: A Transitional AR Interface. Computers and Graphics 25(4): 745-753.
  • Billinghurst M. and Kato H. (2000) Out and about - real world teleconferencing. BT Technology Journal 18(1): 80-82.
  • Billinghurst M. and Starner T. (2000) A Review of the ISWC 98 Conference on Wearable Computers. SigCHI Bulletin - April 2000
  • Kato H., Billinghurst M., Asano K. and Tachibana K. (2000) An Augmented Reality Tracking System and its Calibration based on Marker Tracking. Journal of the Japanese Virtual Reality Society Jan 2000
Intellectual Property
  • Kato H. and Billinghurst M. (2008) Tracking a surface in a 3-dimensional scene using natural visual features of the surface.Patent No. 7343278 B2.
Chapters
  • Billinghurst M. and Lee M. (2012) Multimodal interfaces for augmented reality, expanding the frontiers of visual analytics and visualization. In Dill J; Earnshaw R; Kasik D; Vince J; Wong PC (Ed.), Expanding the Frontiers of Visual Analytics and Visualization: 449-465. Dordrecht: Springer. http://dx.doi.org/10.1007/978-1-4471-2804-5_25.
  • Woodward C., Hakkarainen M. and Billinghurst M. (2012) A Client/Server Architecture for Augmented Assembly on Mobile Phones. In Alencar P; Cowan D (Ed.), Handbook of Research on Mobile Software Engineering: Design, Implementation and Emergent Applications: 1-16. Hershey: IGI Global. http://dx.doi.org/10.4018/978-1-61520-655-1.
  • Billinghurst M. and Thomas BH. (2011) Mobile Collaborative Augmented Reality. In Alem L; Huang W (Ed.), Recent Trends of Mobile Collaborative Augmented Reality Systems: 1-19. New York: Springer. http://dx.doi.org/10.1007/978-1-4419-9845-3_1.
  • Grasset R., Mulloni A., Billinghurst M. and Schmalstieg D. (2011) Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum. In Furht B (Ed.), Handbook of Augmented Reality: 379-407. Boca Raton: Springer. http://dx.doi.org/10.1007/978-1-4614-0064-6_18.
  • Billinghurst M., Grasset R. and Seichter H. (2010) Tangible Interfaces for Ambient Augmented Reality Applications. In Aghajan H; Augusto JC; Delgado R (Ed.), Human-Centric Interfaces for Ambient Intelligence: 281-302. New York: Elsevier. http://dx.doi.org/10.1016/B978-0-12-374708-2.00011-5.
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2007) Augmented Reality for Human-Robot Collaboration. In Sarkar N (Ed.), Human-Robot Interaction: 65-94. Vienna: I-Tech Publishing.
  • Billinghurst M., Miller E. and Weghorst S. (2000) Collaboration with Wearable Computers. In Barfield W; Caudell T (Ed.), Fundamental of Wearable Computers and Augmented RealityLawrence Erlbaum & Associates.
Conference Contributions - Published
  • Dey A., Billinghurst M., Lindeman RW. and Swan JE. (2016) A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014 (Poster). In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 49-50. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0036.
  • Lee G., Chen J., Billinghurst M. and Lindeman RW. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality (Poster). In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054.
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2016) Augmented Reality Annotation for Social Video Sharing. Macau, China: Symposium on Mobile Graphics and Interactive Applications, In SA '16 - Proceedings of SIGGRAPH ASIA 2016 - Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529.
  • Yusof CS., Bai H., Billinghurst M. and Sunar MS. (2016) A review of 3D gesture interaction for handheld augmented reality. In Jurnal Teknologi 78(2-2): 15-20. http://dx.doi.org/10.11113/jt.v78.6923.
  • Bai H., Lee G. and Billinghurst M. (2015) Free-hand Gesture Interfaces for an Augmented Exhibition Podium. Melbourne, Australia: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015 (OzCHI '15), 7-10 Dec 2015. In OzCHI '15 Proceedings: 182-186. http://dx.doi.org/10.1145/2838739.2838799.
  • Kim H., Lee G. and Billinghurst M. (2015) A non-linear mapping technique for bare-hand interaction in large virtual environments. In OzCHI 2015: Being Human - Conference Proceedings: 53-61. http://dx.doi.org/10.1145/2838739.2838774.
  • Kim S., Lee GA., Ha S., Sakata N. and Billinghurst M. (2015) Automatically freezing live video for annotation during remote collaboration. In Conference on Human Factors in Computing Systems - Proceedings 18: 1669-1674. http://dx.doi.org/10.1145/2702613.2732838.
  • Lee GA., Wong J., Park HS., Choi JS., Park CJ. and Billinghurst M. (2015) User defined gestures for augmented virtual mirrors: A guessability study. In Conference on Human Factors in Computing Systems - Proceedings 18: 959-970. http://dx.doi.org/10.1145/2702613.2732747.
  • Bai H., Lee G. and Billinghurst M. (2014) Using 3D hand gestures and touch input for wearable AR interaction. Toronto, Canada: ACM CHI 2014 Conference on Human Factors in Computing Systems, 26 Apr-1 May 2014. In CHI '14 Extended Abstracts: 1321-1326. http://dx.doi.org/10.1145/2559206.2581371.
  • Bai H., Lee GA., Ramakrishnan M. and Billinghurst M. (2014) 3D gesture interaction for handheld augmented reality. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, SA 2014 http://dx.doi.org/10.1145/2669062.2669073.
  • Billinghurst M. (2014) Using augmented reality to create empathic experiences. Haifa, Israel: 19th International Conference on Intelligent User Interfaces, 24-27 Feb 2014. In Proceedings: 5-6.
  • Billinghurst M. and Raffle H. (2014) The glass class: Designing wearable interfaces. In Conference on Human Factors in Computing Systems - Proceedings: 1041-1042. http://dx.doi.org/10.1145/2559206.2581156.
  • Billinghurst M. and Raffle H. (2014) The glass class: designing wearable interfaces. Toronto, Canada: ACM CHI 2014 Conference on Human Factors in Computing Systems, 26 Apr-1 May 2014. : 1041-1042.
  • Billinghurst M., Nassani A. and Reichherzer C. (2014) Social panoramas: Using wearable computers to share experiences. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, SA 2014 http://dx.doi.org/10.1145/2669062.2669084.
  • Bradshaw H., Penelope Holland E. and Billinghurst M. (2014) Ora – Save the Forest! Designing a social impact game. In Lecture Notes in Computer Science 8770: 84-91.
  • Lukosch S., Billinghurst M., Kiyokawa K. and Alem L. (2014) Collaboration in mediated and augmented reality. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) [DEMO] G-SIAR: Gesture-speech interface for augmented reality. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Polvi J., Taketomi T., Yamamoto G., Billinghurst M., Sandor C. and Kato H. (2014) Evaluating a SLAM-based handheld augmented reality guidance system. In SUI 2014 - Proceedings of the 2nd ACM Symposium on Spatial User Interaction: 147. http://dx.doi.org/10.1145/2659766.2661212.
  • Bai H., Gao L. and Billinghurst M. (2013) Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace. In IEEE Symposium on 3D User Interface 2013, 3DUI 2013 - Proceedings: 129-130. http://dx.doi.org/10.1109/3DUI.2013.6550212.
  • Bai H., Gao L., El-Sana J. and Billinghurst M. (2013) Free-hand interaction for handheld augmented reality using an RGB-depth camera. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543667.
  • Billinghurst M. (2013) A Natural User Interface Technology for Command and Control Dispatch Workstation. Christchurch, New Zealand: CHINZ 2013: 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, 15-16 Nov 2013. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction
  • Billinghurst M. (2013) An S-PI Vision-based Tracking System for Object Manipulation in Augmented Reality. Sarawak, Malaysia: 2nd International Conference on Interactive Digital Media (ICIDM 2013), 2-4 Dec 2013.
  • Billinghurst M., Altimira D. and Mueller F. (2013) Understanding handicapping for balancing exertion games. Paris, France: CHI '13, 27 Apr-2 May 2013. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 1125-1130. http://dx.doi.org/10.1145/2468356.2468557.
  • Bleeker T., Lee G. and Billinghurst M. (2013) Ego- and Exocentric interaction for mobile AR conferencing. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671823.
  • Budhiraja R., Lee GA. and Billinghurst M. (2013) Interaction techniques for HMD-HHD hybrid AR systems. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013: 243-244. http://dx.doi.org/10.1109/ISMAR.2013.6671786.
  • Budhiraja R., Lee GA. and Billinghurst M. (2013) Using a HHD with a HMD for mobile AR interaction. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671837.
  • Damian I., Bühling R., Kistler F., Billinghurst M., Obaid M. and André E. (2013) Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671830.
  • Ismail AW., Billinghurst M. and Sunar MS. (2013) Using the S-PI algorithm for interaction in augmented reality. In ACM International Conference Proceeding Series 15-16-November-2013 http://dx.doi.org/10.1145/2542242.2542254.
  • Kim H., Lee G. and Billinghurst M. (2013) Adaptive interpupillary distance adjustment for stereoscopic 3d visualization. In ACM International Conference Proceeding Series 15-16-November-2013 http://dx.doi.org/10.1145/2542242.2542245.
  • Kim S., Lee GA., Sakata N., Vartiainen E. and Billinghurst M. (2013) Comparing pointing and drawing for remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671833.
  • Lee GA. and Billinghurst M. (2013) A component based framework for mobile outdoor AR applications. In Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 207-210. http://dx.doi.org/10.1145/2534329.2534344.
  • Lee GA. and Billinghurst M. (2013) Building mobile AR applications using the outdoor AR library. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543662.
  • Lee GA., Dunser A., Nassani A. and Billinghurst M. (2013) AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica. In 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013: 29-38. http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671264.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for augmented reality. Paris, France: CHI '13, 27 Apr-2 May 2013. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Tait M., Tsai T., Sakata N., Billinghurst M. and Vartiainen E. (2013) A projected augmented reality system for remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671838.
  • Wen J., Helton WS. and Billinghurst M. (2013) A study of user perception, interface performance, and actual usage of mobile pedestrian navigation aides. In HFES Proceedings: 1958-1962. http://dx.doi.org/10.1177/1541931213571437.
  • Wen J., Helton WS. and Billinghurst M. (2013) Classifying users of mobile pedestrian navigation tools. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013: 13-16. http://dx.doi.org/10.1145/2541016.2541073.
  • Wen J., Helton WS. and Billinghurst M. (2013) If reality bites bite back virtually: Simulating perfection in augmented reality tracking. In ACM International Conference Proceeding Series 15-16-November-2013 http://dx.doi.org/10.1145/2542242.2542246.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2013) Intelligent Augmented Reality Training for Assembly Tasks. Memphis, TN, USA: 16th International Conference on Artificial Intelligence in Education, 9-13 Jul 2013. In Lecture Notes in Artificial Intelligence 7926: 542-551. http://dx.doi.org/10.1007/978-3-642-39112-5_55.
  • Williams S., Green R. and Billinghurst M. (2013) Hybrid tracking using gravity aligned edges. In ACM International Conference Proceeding Series 15-16-November-2013 http://dx.doi.org/10.1145/2542242.2542248.
  • Williams S., Green R. and Billinghurst M. (2013) Transform flow: A mobile augmented reality visualisation and evaluation toolkit. In International Conference Image and Vision Computing New Zealand: 53-58. http://dx.doi.org/10.1109/IVCNZ.2013.6726992.
  • Abdul Rahim E., Duenser A., Billinghurst M., Herritsch A., Unsworth K., Mckinnon A. and Gostomski P. (2012) A desktop virtual reality application for chemical and process engineering education. In Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012: 1-8. http://dx.doi.org/10.1145/2414536.2414537.
  • Almeida IDS., Oikawa MA., Carres JP., Miyazaki J., Kato H. and Billinghurst M. (2012) AR-based video-mediated communication: A social presence enhancing experience. In Proceedings - 2012 14th Symposium on Virtual and Augmented Reality, SVR 2012: 125-130. http://dx.doi.org/10.1109/SVR.2012.4.
  • Bai H., Lee GA. and Billinghurst M. (2012) Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In ACM International Conference Proceeding Series: 126-131. http://dx.doi.org/10.1145/2425836.2425864.
  • de Sourza Almeida I., Oikawa MA., Polo JC., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: AR-based Social Presence Enhancement in Video-chat Communication. Costa Mesa, CA, USA: IEEE Symposium on 3D User Interfaces (3DUI), 4-5 Mar 2012. In Proceedings:: 135-136. http://dx.doi.org/10.1109/3dui.2012.6184.
  • Lee G. and Billinghurst M. (2012) CityViewAR outdoor AR visualization. Dunedin, New Zealand: 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (CHINZ'12), 2-3 Jul 2012. In Proceedings: 97. http://dx.doi.org/10.1145/2379256.2379281.
  • Lee GA. and Billinghurst M. (2012) Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 279-285. http://dx.doi.org/10.1145/2407516.2407582.
  • Lee GA., Bai H. and Billinghurst M. (2012) Automatic zooming interface for tangible augmented reality applications. In Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 9-12. http://dx.doi.org/10.1145/2407516.2407518.
  • Lee GA., Dunser A., Kim S. and Billinghurst M. (2012) CityViewAR: A mobile outdoor AR application for city visualization. In 11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012: 57-64. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483989.
  • Lim A., Voges K. and Billinghurst M. (2012) The effectiveness of different levels of visual vividness in delivering information to mobile phone users. In Proceedings - 2012 IEEE 1st International Conference on Mobile Services, MS 2012: 105-111. http://dx.doi.org/10.1109/MobServ.2012.20.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M. (2012) Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings: 155-156. http://dx.doi.org/10.1109/3DUI.2012.6184208.
  • Yu JC., Yamamoto G., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings: 171-172. http://dx.doi.org/10.1109/3DUI.2012.6184216.
  • Billinghurst M. (2011) The future of augmented reality in our everyday life. In Proceedings of the International Display Workshops 3: 1975-1978.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. (2011) Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Lee GA. and Billinghurst M. (2011) A user study on the Snap-To-Feature interaction method. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2011: 245-246. http://dx.doi.org/10.1109/ISMAR.2011.6092398.
  • Piumsomboon T., Clark A. and Billinghurst M. (2011) Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. Auckland, New Zealand: Twenty-sixth International Conference Image and Vision Computing New Zealand (IVCNZ2011), 29 Nov-1 Dec 2011. In Proceedings of Image and Vision Computing New Zealand (IVCNZ2011): 161-166. http://www.ivs.auckland.ac.nz/ivcnz2011/proceedings.pdf.
  • Sharma A., Madhvanath S., Shekhawat A. and Billinghurst M. (2011) MozArt: a multimodal interface for conceptual 3D modeling. Alicante, Spain: 13th International Conference on Multimodal Interfaces (ICMI '11), 14-18 Dec 2011. In Proceedings of the 13th International Conference on Multimodal Interfaces: 307-310. http://dx.doi.org/10.1145/2070481.2070538.
  • Dünser A., Looser J., Grasset R., Seichter H. and Billinghurst M. (2010) Evaluation of tangible user interfaces for desktop AR. In Proceedings - 2010 International Symposium on Ubiquitous Virtual Reality, ISUVR 2010: 36-39. http://dx.doi.org/10.1109/ISUVR.2010.19.
  • Hagbi N., Grasset R., Bergig O., Billinghurst M. and El-Sana J. (2010) In-place sketching for content authoring in augmented reality games. In Proceedings - IEEE Virtual Reality: 91-94. http://dx.doi.org/10.1109/VR.2010.5444806.
  • Obaid M., Mukundan R. and Billinghurst M. (2010) Rendering and animating expressive caricatures. In Proceedings - 2010 3rd IEEE International Conference on Computer Science and Information Technology, ICCSIT 2010 4: 401-406. http://dx.doi.org/10.1109/ICCSIT.2010.5564056.
  • Obaid M., Mukundan R., Billinghurst M. and Pelachaud C. (2010) Expressive MPEG-4 facial animation using quadratic deformation models. In Proceedings - 2010 7th International Conference on Computer Graphics, Imaging and Visualization, CGIV 2010: 9-14. http://dx.doi.org/10.1109/CGIV.2010.11.
  • Obaid M., Mukundany R., Goeckezx R., Billinghurst M. and Seichter H. (2009) A quadratic deformation model for facial expression recognition. In DICTA 2009 - Digital Image Computing: Techniques and Applications: 264-270. http://dx.doi.org/10.1109/DICTA.2009.51.
  • Seichter H., Grasset R., Looser J. and Billinghurst M. (2009) Multitouch interaction for tangible user interfaces. In Science and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009: 213-214. http://dx.doi.org/10.1109/ISMAR.2009.5336455.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2009) A Visualisation tool to enable Emergency Management. Canberra, Australia: Australasian Telecommunications Networks and Applications Conference (ATNAC 2009), 10-12 Nov 2009.
  • Vaidyanathan A., Wong W., Billinghurst M. and Sirisena H. (2009) Understanding directional load balancing using per call measurement data. In International Symposium on Performance Evaluation of Computer and Telecommunication Systems 2009, SPECTS 2009, Part of the 2009 Summer Simulation Multiconference, SummerSim 2009: 213-220.
  • Buchanan P., Seichter H., Billinghurst M. and Grasset R. (2008) Augmented Reality and Rigid Body Simulation for Edutainment. Yokohama, Japan: International Conference on Advances in Computer Entertainment Technology (ACE 2008), 3-5 Dec 2008. In ACM International Conference Proceedings Series 352: 17-20. http://doi.acm.org/10.1145/1501750.1501754.
  • Gilroy SW., Cavazza M., Chaignon R., Mäkelä SM., Niranen M., André E., Vogt T., Urbain J., Billinghurst M. and Seichter H. (2008) E-tree: Emotionally driven augmented reality art. In MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops: 945-948. http://dx.doi.org/10.1145/1459359.1459529.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Moving Between Contexts - A User Evaluation of a Transitional Interface. Yokohama, Japan: 18th International Conference on Artificial Reality and Telexistence (ICAT 2008), 1-3 Dec 2008.
  • Grasset R., Duenser A. and Billinghurst M. (2008) The Design of a Mixed-Reality Book: Is It Still a Real Book? Cambridge, UK: 7th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008), 15-18 Sep 2008. : 99-102. http://dx.doi.org/10.1109/ISMAR.2008.4637333.
  • Grasset R., Dünser A. and Billinghurst M. (2008) Edutainment with a mixed reality book: A visually augmented illustrative childrens' book. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: 292-295. http://dx.doi.org/10.1145/1501750.1501819.
  • Green SA., Chen XQ., Billinghurst M. and Chase JG. (2008) Human robot collaboration: An augmented reality approach a literature review and analysis. In 2007 Proceedings of the ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, DETC2007 4: 117-126. http://dx.doi.org/10.1115/DETC2007-34227.
  • Gu J., Mukundan R. and Billinghurst M. (2008) Developing mobile phone AR applications using J2ME. In 2008 23rd International Conference Image and Vision Computing New Zealand, IVCNZ http://dx.doi.org/10.1109/IVCNZ.2008.4762116.
  • Hong D., Looser J., Seichter H., Billinghurst M. and Woo W. (2008) A Sensor-based Interaction for Ubiquitous Virtual Reality Systems. Guangju, Korea: Sixth International Symposium on Ubiquitous Virtual Reality (ISUVR08), 10-13 Jul 2008. http://dx.doi.org/10.1109/ISUVR.2008.19.
  • Lee M., Green R. and Billinghurst M. (2008) 3D natural hand interaction for AR applications. In 2008 23rd International Conference Image and Vision Computing New Zealand, IVCNZ http://dx.doi.org/10.1109/IVCNZ.2008.4762125.
  • Zhou F., Duh HBL. and Billinghurst M. (2008) Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. Cambridge, UK: 7th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008), 15-18 Sep 2008. In Proceedins of ISMAR 2008: 193-202. http://dx.doi.org/10.1109/ISMAR.2008.4637362.
  • Dünser A., Grasset R., Seichter H. and Billinghurst M. (2007) Applying HCI principles to AR systems design. Charlotte, NC, USA: Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI'07: 2nd International Workshop at the IEEE Virtual Reality 2007 Conference), 11-11 Mar 2007. In Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI'07) Workshop Proceedings: 37-42.
  • Grasset R., Dünser A. and Billinghurst M. (2007) Human-Centered Development of an AR Handheld Display. Nara, Japan: ISMAR 2007, 13-16 Nov 2007. In Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality: 177-180. http://dx.doi.org/10.1109/ISMAR.2007.4538844.
  • Grasset R., Looser J. and Billinghurst M. (2007) Transitional interface: Concept, issues and framework. In Proceedings - ISMAR 2006: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality: 231-232. http://dx.doi.org/10.1109/ISMAR.2006.297819.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2007) Move the couch where? : Developing an augmented reality multimodal interface. In Proceedings - ISMAR 2006: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality: 183-186. http://dx.doi.org/10.1109/ISMAR.2006.297812.
  • Looser J., Billinghurst M., Grasset R. and Cockburn A. (2007) An evaluation of virtual lenses for object selection in augmented reality. In Proceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 203-210. http://dx.doi.org/10.1145/1321261.1321297.
  • D'H Gough CA., Green R. and Billinghurst M. (2006) User Familiarity in User Interfaces. Great Barrier Island, New Zealand: 21st International Conference Image and Vision Computing New Zealand (IVCNZ 2006), 27-29 Nov 2006. In ACM International Conference Proceeding Series 158: 137-138.
  • Haller M., Brandl P., Leithinger D., Leitner J., Seifried T. and Billinghurst M. (2006) Shared design space: Sketching ideas using digital pens and a large augmented tabletop setup. In Lecture Notes in Computer Science 4282 LNCS: 185-196. http://dx.doi.org/10.1007/11941354_20.
  • Haller M., Leithinger D., Leitner J., Seifried T., Brandl P., Zauner J. and Billinghurst M. (2006) The shared design space. In ACM SIGGRAPH 2006: Emerging Technologies http://dx.doi.org/10.1145/1179133.1179163.
  • Hampshire A., Seichter H., Grasset R. and Billinghurst M. (2006) Augmented reality authoring: Generic context from programmer to designer. In ACM International Conference Proceeding Series 206: 409-412. http://dx.doi.org/10.1145/1228175.1228259.
  • Hauber J., Regenbrecht H., Billinghurst M. and Cockburn A. (2006) Spatiality in videoconferencing: Trade-offs between efficiency and social presence. In Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW: 413-422. http://dx.doi.org/10.1145/1180875.1180937.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) An evaluation of an augmented reality multimodal interface using speech and paddle gestures. In Lecture Notes in Computer Science 4282 LNCS: 272-283. http://dx.doi.org/10.1007/11941354_28.
  • Jeon S., Hwang J., Kim GJ. and Billinghurst M. (2006) Interaction techniques in large display environments using hand-held devices. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST: 100-103. http://dx.doi.org/10.1145/1180495.1180516.
  • Sodnik J., Tomazic S., Grasset R., Duenser A. and Billinghurst M. (2006) Spatial Sound Localization in an Augmented Reality Environment. Sydney, Australia: OZCHI 2006, 20-24 Nov 2006. In ACM International Conference Proceeding Series 206: 111-118.
  • Wagner D., Billinghurst M. and Schmalstieg D. (2006) How real should virtual characters be? In International Conference on Advances in Computer Entertainment Technology 2006 http://dx.doi.org/10.1145/1178823.1178891.
  • Wagner D., Schmalstieg D. and Billinghurst M. (2006) Handheld AR for collaborative edutainment. In Lecture Notes in Computer Science 4282 LNCS: 85-96. http://dx.doi.org/10.1007/11941354_10.
  • Waldner M., Hauber J., Zauner J., Haller M. and Billinghurst M. (2006) Tangible tiles: Design and evaluation of a tangible user interface in a collaborative tabletop setup. In ACM International Conference Proceeding Series 206: 151-158. http://dx.doi.org/10.1145/1228175.1228203.
  • Buchmann V., Nilsen T. and Billinghurst M. (2005) Interaction with Partially Transparent Hands and Objects. Newcastle, Australia: 6th Australasian User Interface Conference (AUIC 05), 31 Jan 2005.
  • Bucolo S., Billinghurst M. and Sickinger D. (2005) User experiences with mobile phone camera game interfaces. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05 154: 87-94. http://dx.doi.org/10.1145/1149488.1149503.
  • Gough C., Green R. and Billinghurst M. (2005) Better Realising Direct Manipulation. University of Otago, Dunedin, New Zealand: Image and Vision Computing New Zealand, 28 Nov 2005.
  • Grasset R., Looser J. and Billinghurst M. (2005) A step towards a multimodal AR interface: A new handheld device for 3D interaction. In Proceedings - Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality, ISMAR 2005 2005: 206-207. http://dx.doi.org/10.1109/ISMAR.2005.7.
  • Grasset R., Looser J. and Billinghurst M. (2005) OSGARToolKit: Tangible + transitional 3D collaborative mixed reality framework. In ACM International Conference Proceeding Series 157: 257-258. http://dx.doi.org/10.1145/1152399.1152453.
  • Haller M., Billinghurst M., Leithinger D., Leitner J. and Seifried T. (2005) Coeno - Enhancing face-to-face collaboration. Christchurch, New Zealand: 15th International Conference on Artificial Reality and Telexistence (ICAT 2005), 5 Dec 2005.
  • Haller M., Landerl F. and Billinghurst M. (2005) A loose and sketchy approach in a mediated reality environment. In Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 371-379. http://dx.doi.org/10.1145/1101389.1101463.
  • Hauber J., Regenbrecht H., Hills A., Cockburn A. and Billinghurst M. (2005) Social Presence in Two- and Three-Dimensional Videoconferencing. London, UK: Presence 2005: The 8th Annual International Workshop on Presence, 21 Sep 2005. : 189-198.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Face to Face Collaborative AR on Mobile Phones. Vienna, Austria: Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5 Oct 2005.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Virtual object manipulation using a mobile phone. In ACM International Conference Proceeding Series 157: 164-171. http://dx.doi.org/10.1145/1152399.1152430.
  • Henrysson A., Ollila M. and Billinghurst M. (2005) Mobile phone based AR scene assembly. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05 154: 95-102. http://dx.doi.org/10.1145/1149488.1149504.
  • Lee GA., Billinghurst M. and Kim GJ. (2004) Occlusion based interaction methods for tangible augmented reality environments. In Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry: 419-426.
  • Lee GA., Nelles C., Billinghurst M. and Kim GJ. (2004) Immersive authoring of tangible augmented reality applications. In ISMAR 2004: Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality: 172-181. http://dx.doi.org/10.1109/ISMAR.2004.34.
Conference Contributions - Other
  • Bai H., Lee GA. and Billinghurst M. (2015) An augmented exhibition podium with free-hand gesture interfaces.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Extending HMD by chest-worn 3D camera for AR annotation.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Tag it!: AR annotation using wearable sensors.
  • Kim S., Lee G., Sakata N. and Billinghurst M. (2014) Improving co-presence with augmented visual communication cues for sharing experience through video conference.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
  • Reichherzer C., Nassani A. and Billinghurst M. (2014) Social panoramas using wearable computers.
  • Tait M. and Billinghurst M. (2014) View independence in remote collaboration using AR.
  • Kim S., Lee GA., Sakata N., Dünser A., Vartiainen E. and Billinghurst M. (2013) Study of augmented gesture communication cues and view sharing in remote collaboration.
  • Lee GA. and Billinghurst M. (2013) Weighted integral rotation and translation for touch interaction.
  • Piumsomboon T., Clark A. and Billinghurst M. (2013) KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing.
  • Bergig O., Hagbi N., El-Sana J., Kedem K. and Billinghurst M. (2011) In-Place Augmented Reality.
  • Abdul Rahim EE., Unsworth K., McKinnon A., Dünser A., Billinghurst M., Gostomski PA. and Morison KR. (2010) Navigation Issues in the Development of a Virtual Chemical Processing Plant. Wellington, New Zealand: New Zealand Computer Science Research Student Conference, 12-15 Apr 2010
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2010) Evaluating the augmented reality human-robot collaboration system.
  • Vaidyanathan A., Shore M. and Billinghurst M. (2009) Data in social network analysis.
  • Block F., Haller M., Gellersen H., Gutwin C. and Billinghurst M. (2008) VoodooSketch: Extending interactive surfaces with adaptable interface palettes.
  • Buchmann V., Billinghurst M. and Cockburn A. (2008) Directional interfaces for wearable augmented reality.
  • Dicke C., Deo S., Billinghurst M., Adams N. and Lehikoinen J. (2008) Experiments in mobile spatial audio-conferencing: Key-based and gesture-based interaction.
  • Duenser A., Billinghurst M. and Mancero G. (2008) Evaluating Visual Search Performance with a Multi Layer Display. Cairns, Australia: Australaisian Computer-Human Interaction Conference (OZCHI 2008), 8-12 Dec 2008
  • Green SA., Chen X., Billinghurst M. and Geoffrey CJ. (2008) Collaborating with a mobile robot: An augmented reality multimodal interface.
  • Green SA., Richardson SM., Stiles RJ., Billinghurst M. and Chase JG. (2008) Multimodal metric study for human-robot collaboration.
  • Hakkarainen M., Billinghurst M. and Woodward C. (2008) Augmented Assembly using a Mobile Phone. Cambridge, UK: 7th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008), 15-18 Sep 2008
  • Hwang SK., Billinghurst M. and Kim WY. (2008) Local descriptor by zernike moments for real-time keypoint matching.
  • Lee M. and Billinghurst M. (2008) A Wizard of Oz Study for an AR Multimodal Interface.
  • Na S., Billinghurst M. and Woo W. (2008) TMAR: Extension of a tabletop interface using mobile augmented reality.
  • Obaid M., Han C. and Billinghurst M. (2008) "Feed the fish": An affect-aware game.
  • Sodnik J., Tomazic S., Dicke C. and Billinghurst M. (2008) Spatial auditory interface for an embedded communication device in a car.
  • Billinghurst M. (2007) Architectural Augmented Reality. Sydney, Australia: 12th International Conference on Computer-Aided Architectural Design (CAAD Futures'07), 11-13 Jul 2007
  • Grasset R., Duenser A., Seichter H. and Billinghurst M. (2007) The mixed reality book: A new multimedia reading experience.
  • Hauber J., Regenbrecht H., Billinghurst M. and Teoh H. (2006) Presence in Video-mediated Communication: Does being there help to come together? Banff, Canada: Computer Supported Cooperative Work Conference (CSCW 2006), 4-8 Nov 2006
  • Looser J., Grasset R., Seichter H. and Billinghurst M. (2006) OSGART - A Pragmatic Approach to MR. Santa Barbara, CA, USA: 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 06): Industrial Workshop, 22-25 Oct 2006
  • Grasset R., Lamb P. and Billinghurst M. (2005) Evaluation of mixed-space collaboration.
  • Haller M., Landerl F. and Billinghurst M. (2005) More sketchy, more ar, more fun!
  • Buchmann V., Violich S., Billinghurst M. and Cockburn A. (2004) FingARtips - Gesture based direct manipulation in augmented reality.
  • Gu X., Gough C. and Billinghurst M. (2004) Parallelism for Performance in AR Applications. Akaroa, New Zealand: Image and Vision Computing ‘04 New Zealand (IVCNZ 2004), 21 Nov 2004
  • Hauber J., Billinghurst M. and Regenbrecht H. (2004) Tangible teleconferencing.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) Remote collaboration using a shoulder-worn active camera/laser.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration. Chicago, IL USA: ACM Conference on Computer Supported Cooperative Work 2004 (CSCW 2004), 6 Nov 2004
  • Lee G., Kim G. and Billinghurst M. (2004) Directing Virtual Worlds: Authoring and Testing for/within Virtual Reality based Contents. Seoul, Korea: 14th International Conference on Artificial Realty and Telexistence (ICAT 2004), 30 Nov 2004
  • Looser J., Billinghurst M. and Cockburn A. (2004) Through the looking glass: The use of lenses as an interface tool for augmented reality interfaces.
  • Woods E., Billinghurst M., Looser J., Aldridge G., Brown D., Game B. and Nelles C. (2004) Augmenting the science centre and museum experience.
  • Billinghurst M. (2003) Interaction on the Go. Norrkoping, Sweden: Second International Conference on Mobile and Ubiquitous Multimedia (MUM2003), 10 Dec 2003
  • Billinghurst M., Belcher D., Gupta A. and Kiyokawa K. (2003) Communication Behaviors in Colocated Collaborative AR Interfaces.
  • Prince SJD., Cheok AD., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2003) 3D live humans in mixed reality entertainment.
  • Weihua W., Yang X., Cheok AD., Billinghurst M. and Kato H. (2003) Touch Space: An embodied computing mixed reality game space.
  • Woods E., Mason P. and Billinghurst M. (2003) MagicMouse: An inexpensive 6-degree-of-freedom mouse.
  • Cheok AD., Wan FS., Yang X., Weihua W., Huang LM., Billinghurst M. and Kato H. (2002) Game-City: A ubiquitous large area multi-interface mixed reality game space for wearable computers.
  • Cheok AD., Wang W., Yang X., Prince S., Wan FS., Billinghurst M. and Kato H. (2002) Interactive theatre experience in embodied + wearable mixed reality space.
  • Dunston P., Wang X., Billinghurst M. and Hampson B. (2002) Mixed Reality Benefits for Design Perception. Washington DC, USA: Proceedings of the 19th International Symposium on Automation and Robotics in Construction (ISARC 2002), 23 Sep 2002
  • Gordon G., Billinghurst M., Bell M., Woodfill J., Kowalik B., Erendi A. and Tilander J. (2002) The use of dense stereo range data in augmented reality.
  • Mogilev D., Kiyokawa K., Billinghurst M. and Pair J. (2002) AR Pad: An interface for face-to-face AR collaboration.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) 3D Live: Real Time Captured Content for Mixed Reality. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) Real-Time 3D Interaction for Augmented and Virtual Reality.. San Antonio, TX, USA: Proceedings of Siggraph 2002, 21 Jul 2002
  • Billinghurst M. (2001) Crossing the Chasm.. Tokyo, Japan: Proceedings of the International Conference on Augmented Tele-Existence (ICAT 2001), 5 Dec 2001
  • Billinghurst M., Campbell B. and Kiyokawa K. (2001) ARspace. Denver, CO, USA: SCglobal 2001, 10 Nov 2001
  • Billinghurst M., Kato H. and Pair J. (2001) Mobile Mixed Reality Conferencing. Yokohama, Japan: ISMR 2001, 14 Mar 2001
  • Billinghurst M., Kato H. and Poupyrev I. (2001) Collaboration with Tangible Augmented Reality Interfaces. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001
  • Billinghurst M., Kato H. and Poupyrev I. (2001) MagicBook: Transitioning between reality and virtuality.
  • Billinghurst M., Poupyrev I., Tan D., Kato H., Regenbrecht H. and Tetsutani N. (2001) Tiles: A Mixed Reality Authoring Interface.. Yokohama, Japan: Proceedings of INTERACT 2001, 9 Jul 2001
  • Billinhurst M., Kato H. and Poupyrev I. (2001) The MagicBook. Seattle, WA, USA: CHI 2001, 30 Mar 2001
  • Fauver M. and Billinghurst M. (2001) Augmented Groove+; A Tangible AR Instrument. New York, NY, USA: ISAR 2001, 29 Oct 2001
  • Hedley N., Postner L., May R., Bilinghurst M. and Kato H. (2001) Collaborative AR for Geographic Visualization. Yokohama, Japan: Proceedings of the International Symposium on Mixed Reality (ISMR 2001), 14 Mar 2001
  • Kato H., Billinghurst M., Imamoto K. and Tachibana K. (2001) MagicCAD: an AR Scene Builder. New York, NY, USA: ISAR 2001, 1 Jan 2001
  • Kato H., Billinghurst M., Morinaga K. and Tachibana K. (2001) The Effect of Spatial Cues in Augmented Reality Video Conferencing. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2001) Tangible Augmented Reality for Human Computer Interaction. Nagoya, Japan: Proceedings Nicograph 2001, 25 Oct 2001
  • Mogliev D., Billinghurst M., Kiyokawa K. and Pair J. (2001) The AR Pad. New York, NY, USA: ISAR 2001, 29 Oct 2001
  • Poupyrev I., Berry R., Billinghurst M., Kato H., Nakao K., Baldwin L. and Kurumisawa J. (2001) Augmented Reality Interface for Electronic Music Performance. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001
  • Regenbrecht H., Baratoff G., Poupyrev I. and Billinghurst M. (2001) Cable-less Interaction Device for AR and VR Environments.. Yokohama, Japan: Proceedings of the International Symposium on Mixed Reality (ISMR 2001), 14 Mar 2001
  • Tan D., Poupyrev I., Billinghurst M., Kato H., Regenbrecht H. and Tetsutani N. (2001) The best of two worlds: Merging virtual and real for face to face collaboration.
  • Billinghurst M. (2000) Back to the Real World. Tokyo, Japan: Proceedings of the Multimedia Virtual Laboratory Symposium (MVL 2000), 9 Mar 2000
  • Billinghurst M. and Poupyrev I. (2000) Shared Space. New Brunswick, New Jersey, USA: VR 2000, 18 Mar 2000
  • Billinghurst M., Campbell S., Kato H. and Poupyrev I. (2000) Magic Book: Exploring Transitions in Collaborative AR Interfaces. New Orleans, LA, USA: ACM SIGGRAPH 2000, 23 Jul 2000
  • Billinghurst M., Kato H. and Poupyrev I. (2000) Shared Space. Monaco: Imagina 2000, 31 Jan 2000
  • Billinghurst M., Poupyrev I., Kato H. and May R. (2000) Mixing Realities in Shard Space: An Augmented Reality Interface for Collaborative Computing. New York, NY, USA: Proceedings of the IEEE International Conference on Multimedia and Expo (ICME2000), 30 Jul 2000
  • Dunston P., Billinghurst M., Luo Y. and Hampson B. (2000) Virtual Visualization for the Mechanical Trade. National Taiwan University, Taiwan: Proceedings of the 17th International Symposium on Automation and Robotics in Construction (ISARC) - for the International Association for Automation and Robotics in Construction (IAARC), 1 Jan 2000
  • Kato H., Billinghurst M., Poupyrev I., Imamoto K. and Tachibana K. (2000) Virtual Oject Manipulation on a Table-Top AR Environment.. Munich, Germany: Proceedings of the International Symposium on Augmented Reality (ISAR 2000), 1 Jan 2000
  • Poupyrev I., Airola C., Billinghurst M. and Kato H. (2000) Augmented Groove: Collaborative Jamming in Augmented Reality. New Orleans, LA, USA: ACM SIGGRAPH 2000, 23 Jul 2000
  • Poupyrev I., Billinghurst M., Kato H. and May R. (2000) Integrating Real and Virtual Worlds in Shared Space. Oita, Japan: Proceedings of the 5th International Symposium on Artificial Life and Robotics (AROB 5th'00), 26 Jan 2000
Exhibition/Curatorial Exercises
  • Billinghurst M., May R., Oppenheimer P., Schroder K. and Shirvanee L. (1900) (2001, May 10 - August 12). "Treasures from a Lost Civilization: Ancient Chinese Art from Sichuan Virtual Reality Dig". Seattle Art Museum, Seattle, USA.
  • Campbell B., Billinghurst M. and Hendrickson D. (1900) Augmented Realities. Boston CyberArts Festival, Boston, USA.
  • Muller K., Zimmerman C. and Billinghurst M. (1900) (2001, July 30). "Distraction". RED Gallery, Seattle, USA.
Reports
  • CMS collaboration. (2006) CMS Physics Technical Design Report Volume I: Detector Performance and Software.Commissioned by CMS Collaboration and CERN. http://cmsdoc.cern.ch/cms/cpt/tdr/.
Additional Publications