UC SPARK - University of Canterbury - New Zealand

Professor Mark Billinghurst


Phone: +64 3 364 2987 ext. 6403

Office: NZi3 Rm 212b

Fields of Research

  • Augmented reality
  • Computer interfaces
  • Human computer interaction
  • Interaction Design
  • Mobile phone user interface
  • Video conferencing
  • Virtual reality
  • Earthquake research

Researcher Summary

Research focuses primarily on next generation user interfaces such as: 1. Wearable computing: spatial and collaborative interfaces for small wearable computers. these interfaces address the idea of what is possible when you merge ubiquitous computing and communications on the body. 2. Shared space: an interface that demonstrates how augmented reality, the overlaying of virtual objects on the real world, can radically enhance face-face and remote collaboration. 3. Multimodal input: combining natural language and artificial intelligence techniques to allow human computer interaction with an intuitive mix of voice, gesture, speech, gaze and body motion. 4. Mobile phone interfaces: using augmented reality on mobile phones, and also using mobile phones for social networking. 5. Advanced teleconferencing: using high bandwidth networks for remote collaboration. 6. Augmented reality: developing interfaces that enable virtual images to be merged with the real world in real time. 7. Immersive visualization: using stereo projection systems to support advanced immersive visualization.

Subject Area: Disciplines

Research Projects

Research Groups

Future Research

  • Mobile Augmented Reality Interfaces
  • Mobile phone user interfaces
  • Next generation teleconferencing

Key Methodologies

  • Interaction Design
  • Usability testing

Affiliations

Research/Scholarly/Creative Works

Journal Article
  • Westerfield G., Mitrovic A. and Billinghurst M. (2015) Intelligent augmented reality training for motherboard assembly. International Journal of Artificial Intelligence in Education 25(1): 157-172. http://dx.doi.org/10.1007/s40593-014-0032-x.
  • Rajendran K., Walsh M., de RN., Chernoglazov A., Panta R., Butler A., Butler P., Bell S., Anderson N. and Woodfield T. (2014) Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX.
  • Aamir R., Chernoglazov A., Bateman CJ., Butler APH., Butler PH., Anderson NG., Bell ST., Panta R., Healy JL. and Mohr JL. (2013) MARS spectral molecular imaging of lamb tissue: data collection and image analysis.
  • Billinghurst M. and Duenser A. (2012) Augmented Reality in the Classroom. Computer 45(7): 56-63.
  • Duenser A., Billinghurst M., Wen J., Lehtinen V. and Nurminen A. (2012) Exploring the use of handheld AR for outdoor navigation. Computers and Graphics 36(8): 1084-1095. http://dx.doi.org/10.1016/j.cag.2012.10.001.
  • Hauber J., Regenbrecht H., Cockburn A. and Billinghurst M. (2012) The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces. The Open Software Engineering Journal 6(1): 1-20. http://dx.doi.org/10.2174/1874107X01206010001.
  • Ajanki A., Billinghurst M., Gamper H., Järvenpää T., Kandemir M., Kaski S., Koskela M., Kurimo M., Laaksonen J. and Puolamäki K. (2011) An augmented reality interface to contextual information. Virtual Reality 15(2-3): 161-173. http://dx.doi.org/10.1007/s10055-010-0183-5.
  • Billinghurst M. (2011) The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). SBC Journal on 3D Interactive Systems 2(2): 10-11.
  • Jeon S., Hwang J., Kim G. and Billinghurst M. (2010) Interaction with large ubiquitous displays using camera-equipped mobile phones.
  • Grasset R., Woods E. and Billinghurst M. (2008) Art and Mixed Reality: New Technology for Seamless Merging Between Virtual and Real. Fibreculture Journal 1(1)
  • Green S., Chase J., Chen X. and Billinghurst M. (2008) Evaluating the augmented reality human-robot collaboration system.
  • Green SA., Billinghurst M., Chen X. and Chase JG. (2008) Human-Robot Collaboration: A Literature Review and Augmented Reality Approach In Design. International Journal of Advanced Robotic Systems 5(1): 1-18.
  • Hong D., Höllerer T., Haller M., Takemura H., Cheok AD., Kim GJ., Billinghurst M., Woo W., Hornecker E. and Jacob RJK. (2008) Advances in tangible interaction and ubiquitous virtual reality. IEEE Pervasive Computing 7(2): 90-96.
  • Sodnik J., Dicke C., Tomažič S. and Billinghurst M. (2008) A user study of auditory versus visual interfaces for use while driving. International Journal of Human-Computer Studies 66(5): 318-332. http://dx.doi.org/10.1016/j.ijhcs.2007.11.001.
  • Billinghurst M. (2006) Virtual Reality Down Under: VR Research in Oceania.
  • Billinghurst M., Regenbrecht H., Haller M. and Hauber J. (2006) New interface approaches for telemedicine. New Zealand Family Physician 33(1): 8-12.
  • Regenbrecht H., Haller M., Hauber J. and Billinghurst M. (2006) Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality 10(2): 95-107. http://dx.doi.org/10.1007/s10055-006-0045-3.
  • Billinghurst M., Grasset R. and Looser J. (2005) Designing augmented reality interfaces. Computer Graphics -New York- Association for Computing Machinery- 39(1): 17-22.
  • Billinghurst M., Grasset R., Green R. and Haller M. (2005) Inventing the future down under: The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). Computer Graphics -New York- Association for Computing Machinery- 39(2): 18-23.
  • Billinghurst M. (2002) Wearable Appliances: The Future of Wearable Computing. Appliance Design 2: 5-6.
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2002) Tangible Augmented Reality for Human Computer Interaction (in Japanese). The Journal of the Society for Art and Science 1(2): 97-104.
  • Kiyokawa K. and Billinghurst M. (2002) Communication Behaviours in Face-to-face Collaboration using AR Interfaces. (In Japanese). Transactions of the Virtual Reality Society of Japan 7(2)
  • Poupyrev I., Tan DS., Billinghurst M., Kato H., Regenbrecht H. and Tetsutani N. (2002) Developing a generic augmented-reality interface. Computer 35(3): 44-50. http://dx.doi.org/10.1109/2.989929.
  • Billinghurst M., Kato H. and Poupyrev I. (2001) The MagicBook - Moving seamlessly between reality and virtuality. IEEE Computer Graphics and Applications 21(3): 6-8. http://dx.doi.org/10.1109/38.920621.
  • Billinghurst M. and Starner T. (2000) A Review of the ISWC 98 Conference on Wearable Computers. SigCHI Bulletin - April 2000
  • Kato H., Billinghurst M., Asano K. and Tachibana K. (2000) An Augmented Reality Tracking System and its Calibration based on Marker Tracking. Journal of the Japanese Virtual Reality Society Jan 2000
Intellectual Property
  • Kato H. and Billinghurst M. (2008) Tracking a surface in a 3-dimensional scene using natural visual features of the surface.Patent No. 7343278 B2.
Chapter
  • Wen J., Deneka A., Helton WS., Duenser A. and Billinghurst M. (2014) Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools. : 525-536.
  • Billinghurst M. and Lee M. (2012) Multimodal interfaces for augmented reality, expanding the frontiers of visual analytics and visualization. In Dill J; Earnshaw R; Kasik D; Vince J; Wong PC (Ed.), Expanding the Frontiers of Visual Analytics and Visualization: 449-465. Dordrecht: Springer. http://dx.doi.org/10.1007/978-1-4471-2804-5_25.
  • Woodward C., Hakkarainen M. and Billinghurst M. (2012) A Client/Server Architecture for Augmented Assembly on Mobile Phones. In Alencar P; Cowan D (Ed.), Handbook of Research on Mobile Software Engineering: Design, Implementation and Emergent Applications: 1-16. Hershey: IGI Global. http://dx.doi.org/10.4018/978-1-61520-655-1.
  • Grasset R., Mulloni A., Billinghurst M. and Schmalstieg D. (2011) Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.. In Furht B (Ed.), Handbook of Augmented Reality: 379-407. Boca Raton: Springer. http://dx.doi.org/10.1007/978-1-4614-0064-6_18.
  • Billinghurst M. and Henrysson A. (2008) Mobile architectural augmented reality. In Wang X; Schnabel MA (Ed.), Mixed Reality In Architecture, Design And Construction: 93-104. Berlin: Springer.
  • Green SA. (2008) Augmented Reality for Human-Robot Collaboration. University of Canterbury. Mechanical Engineering.
  • Henrysson A., Billinghurst M. and Ollila M. (2007) Mobile phone based augmented reality. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 90-109. Hershey: Idea Group.
  • Lee G., Kim G. and Billinghurst M. (2007) Interaction design for tangible augmented reality applications. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 261-282. Hershey: Idea Group.
  • Billinghurst M., Miller E. and Weghorst S. (2000) Collaboration with Wearable Computers. In Barfield W; Caudell T (Ed.), Fundamental of Wearable Computers and Augmented RealityLawrence Erlbaum & Associates.
Conference Contribution - Published
  • Dey A., Billinghurst M., Lindeman RW. and Swan JE. (2017) A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 49-50. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0036.
  • Lee G., Chen J., Billinghurst M. and Lindeman RW. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality. In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054.
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2016) Augmented reality annotation for social video sharing. In SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529.
  • Bai H., Lee G. and Billinghurst M. (2015) Free-hand gesture interfaces for an augmented exhibition podium. In OzCHI 2015: Being Human - Conference Proceedings: 182-186. http://dx.doi.org/10.1145/2838739.2838799.
  • Kim H., Lee GA. and Billinghurst M. (2015) A non-linear mapping technique for bare-hand interaction in large virtual environments. Melbourne, Australia: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015 (OzCHI '15), 7-10 Dec 2015. In OzCHI '15 Proceedings: 53-61. http://dx.doi.org/10.1145/2838739.2838774.
  • Kim S., Lee GA., Ha S., Sakata N. and Billinghurst M. (2015) Automatically freezing live video for annotation during remote collaboration. Seoul, Korea: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI2015), 18-23 Apr 2015. In CHI EA '15 Proceedings: 1669-1674. http://dx.doi.org/10.1145/2702613.2732838.
  • Lee GA., Wong J., Park HS., Choi JS., Park CJ. and Billinghurst M. (2015) User defined gestures for augmented virtual mirrors: A guessability study. Seoul, Korea: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), 18-23 Apr 2015. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems CHI EA '15: 959-964. http://dx.doi.org/10.1145/2702613.2732747.
  • Bai H., Lee GA. and Billinghurst M. (2014) Using 3D hand gestures and touch input for wearable AR interaction. In Conference on Human Factors in Computing Systems - Proceedings: 1321-1326. http://dx.doi.org/10.1145/2559206.2581371.
  • Bai H., Lee GA., Ramakrishnan M. and Billinghurst M. (2014) 3D gesture interaction for handheld augmented reality. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, SA 2014 http://dx.doi.org/10.1145/2669062.2669073.
  • Billinghurst M. (2014) Using augmented reality to create empathic experiences.. Haifa, Israel: 19th International Conference on Intelligent User Interfaces, 24-27 Feb 2014. In Proceedings: 5-6.
  • Billinghurst M. and Raffle H. (2014) The glass class: Designing wearable interfaces.. Toronto, Canada: ACM CHI 2014 Conference on Human Factors in Computing Systems, 26 Apr-1 May 2014. : 1041-1042.
  • Billinghurst M., Nassani A. and Reichherzer C. (2014) Social panoramas: Using wearable computers to share experiences. Shenzhen, China: 2014 Mobile Graphics and Interactive Applications Symposium (SIGGRAPH Asia), 3-6 Dec 2014. : 25pp.
  • Bradshaw H., Holland EP. and Billinghurst M. (2014) Ora – Save the Forest! Designing a social impact game. Sydney, Australia: International Conference on Entertainment Computing (ICEC 2014), 1-3 Oct 2014. In Lecture Notes in Computer Science (LNCS) 8770: 84-91. http://dx.doi.org/10.1007/978-3-662-45212-7_11.
  • Lukosch S., Billinghurst M., Kiyokawa K. and Alem L. (2014) Collaboration in Mediated and Augmented Reality. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) [DEMO] G-SIAR: Gesture-Speech Interface for Augmented Reality. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Polvi J., Taketomi T., Yamamoto G., Billinghurst M., Sandor C. and Kato H. (2014) Evaluating a SLAM-based handheld augmented reality guidance system. Honolulu, HI, USA: 2nd ACM Symposium on Spatial User Interaction, 4-5 Oct 2014.
  • Wen J., Deneka A., Helton WS., Dunser A. and Billinghurst M. (2014) The Glass Class: Designing Wearable Interfaces. Toronto, Canada: ACM CHI 2014 Conference on Human Factors in Computing Systems, 26 Apr-1 May 2014. In CHI '14 Extended Abstracts: 1297-1302.
  • Yusof C., Bai H., Billinghurst M. and Sunar M. (2014) A review of 3D gesture interaction for handheld augmented reality. Sabah, Malaysia: International Conference on Interactive Digital Media (ICIDM 2014), 2-4 Dec 2014.
  • Bai H., Gao L., El-Sana J. and Billinghurst M. (2013) Free-hand interaction for handheld augmented reality using an RGB-depth camera. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543667.
  • Billinghurst M. (2013) A Natural User Interface Technology for Command and Control Dispatch Workstation. Christchurch, New Zealand: CHINZ 2013: 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, 15-16 Nov 2013. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction
  • Billinghurst M. (2013) An S-PI Vision-based Tracking System for Object Manipulation in Augmented Reality. Sarawak, Malaysia: 2nd International Conference on Interactive Digital Media (ICIDM 2013), 2-4 Dec 2013.
  • Billinghurst M. (2013) Using the S-PI algorithm for interaction in augmented reality. Christchurch, New Zealand: CHINZ 2013: 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, 15-16 Nov 2013. In Proceedings 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
  • Billinghurst M., Altimira D. and Mueller F. (2013) Understanding handicapping for balancing exertion games..
  • Bleeker T. (2013) Ego- and Exocentric interaction for mobile AR conferencing.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Interaction Techniques for HMD-HHD Hybrid AR Systems.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Using a HHD with a HMD for Mobile AR Interaction.
  • Damian I., Kistler F., Obaid M., Bueling R., Billinghurst M. and Andre E. (2013) Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment.
  • Huidong B., Lei G. and Billinghurst M. (2013) Poster: Markerless Fingertip-based 3D Interaction for Handheld Augmented Reality in a Small Workspace. Orlando, FL, USA: 2013 IEEE Symposium on 3D User Interfaces (3DUI), 16-17 Mar 2013. In Proceedings: 129-130. http://dx.doi.org/10.1109/3DUI.2013.6550212.
  • Kim H., Lee G. and Billinghurst M. (2013) Adaptive interpupillary distance adjustment for stereoscopic 3d visualization.
  • Kim S., Lee G., Sakata N., Vartiainen E. and Billinghurst M. (2013) Comparing Pointing and Drawing for Remote Collaboration.
  • Lee G. and Billinghurst M. (2013) Building mobile AR applications using the outdoor AR library.
  • Lee G., Duenser A., Nassani A. and Billinghurst M. (2013) AntarcticAR: An Outdoor AR Experience of a Virtual Tour to Antarctica.
  • Lee GA. and Billinghurst M. (2013) A component based framework for mobile outdoor AR applications. In Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 207-210. http://dx.doi.org/10.1145/2534329.2534344.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for augmented reality.. Paris, France: CHI '13, 27 Apr-2 May 2013. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Tait M., Tsai T., Sakata N., Billinghurst M. and Vartiainen E. (2013) A Projected Augmented Reality System for Remote Collaboration.
  • Wen J., Helton W. and Billinghurst M. (2013) A study of user perception, interface performance, and actual usage of mobile pedestrian navigation aides.
  • Wen J., Helton W. and Billinghurst M. (2013) If reality bites bite back virtually: Simulating perfection in augmented reality tracking. Christchurch, New Zealand: CHINZ 2013: 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, 15-16 Nov 2013. In Proceedings http://dx.doi.org/10.1145/2542242.2542246.
  • Wen J., Helton WS. and Billinghurst M. (2013) Classifying users of mobile pedestrian navigation tools. Adelaide, Australia: 25th Australian Computer-Human Interaction Conference (OzCHI 2013), 25-29 Nov 2013. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration 25: 13-16. http://dx.doi.org/10.1145/2541016.2541073.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2013) Intelligent Augmented Reality Training for Assembly Tasks..
  • Williams S., Green R. and Billinghurst M. (2013) Hybrid tracking using gravity aligned edges.
  • Williams S., Green R. and Billinghurst M. (2013) Transform Flow: A Mobile Augmented Reality Visualisation and Evaluation Toolkit.
  • Abdul Rahim E., Duenser A., Billinghurst M., Herritsch A., Unsworth K., Mckinnon A. and Gostomski P. (2012) A desktop virtual reality application for chemical and process engineering education. In Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012: 1-8. http://dx.doi.org/10.1145/2414536.2414537.
  • Bai H., Lee G. and Billinghurst M. (2012) Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
  • de Sourza Almeida I., Oikawa MA., Polo JC., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: AR-based Social Presence Enhancement in Video-chat Communication. Costa Mesa, CA, USA: IEEE Symposium on 3D User Interfaces (3DUI), 4-5 Mar 2012. In Proceedings:: 135-136. http://dx.doi.org/10.1109/3dui.2012.6184.
  • de Souza Almeida I., Oikawa MA., Carres JP., Miyazaki J., Kato H. and Billinghurst M. (2012) AR-based video-mediated communication: A social presence enhancing experience. Rio de Janiero, Brazil: 14th Symposium on Virtual and Augmented Reality (SVR 2012), 28-31 May 2012. In Proceedings:: 125-130. http://dx.doi.org/10.1109/SVR.2012.4.
  • Lee G. and Billinghurst M. (2012) Assistive techniques for precise touch interaction in handheld augmented reality environments.
  • Lee G. and Billinghurst M. (2012) CityViewAR outdoor AR visualization.. Dunedin, New Zealand: 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (CHINZ'12), 2-3 Jul 2012. In Proceedings: 97. http://dx.doi.org/10.1145/2379256.2379281.
  • Lee G., Bai H. and Billinghurst M. (2012) Automatic zooming interface for tangible augmented reality applications.
  • Lee G., Dünser A., Kim S. and Billinghurst M. (2012) CityViewAR: A Mobile Outdoor AR Application for City Visualization.
  • Lim A., Voges K. and Billinghurst M. (2012) The effectiveness of different levels of visual vividness in delivering information to mobile phone users. Honolulu, HI, USA: IEEE First International Conference on Mobile Services (MS), 24-29 Jun 2012. : 105-111. http://dx.doi.org/10.1109/MobServ.2012.20.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M. (2012) Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
  • Yu JC., Yamamoto G., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene. Costa Mesa, CA, USA: IEEE Symposium on 3D User Interfaces (3DUI), 4-5 Mar 2012. In Proceedings: 171-172. http://dx.doi.org/10.1109/3DUI.2012.6184216.
  • Billinghurst M. (2011) The future of augmented reality in our everyday life. In Proceedings of the International Display Workshops 3: 1975-1978.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. (2011) Seamless interaction in space. Canberra, Australia: 23rd Annual Conference of the Australian Computer-Human Interaction (OzCHI 2011), 28 Nov-2 Dec 2011. In Proceedings of the 23rd Australian Computer-Human Interaction Conference: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Clark A., Piumsomboon T. and Billinghurst M. (2011) Augmented reality micromachines. Hong Kong: 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2011), 12-15 Dec 2011. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073390.
  • Lee G. and Billinghurst M. (2011) A User Study on the Snap-To-Feature Interaction Method. Basel, Switzerland: 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2011, 26-29 Oct 2011. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR): 245-246. http://dx.doi.org/10.1109/ISMAR.2011.6092398.
  • Piumsomboon T., Clark A. and Billinghurst M. (2011) Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. Auckland, New Zealand: Twenty-sixth International Conference Image and Vision Computing New Zealand (IVCNZ2011), 29 Nov-1 Dec 2011. In Proceedings of Image and Vision Computing New Zealand (IVCNZ2011): 161-166.
  • Sharma A., Madhvanath S., Shekhawat A. and Billinghurst M. (2011) MozArt: A multimodal interface for conceptual 3D modeling. In ICMI'11 - Proceedings of the 2011 ACM International Conference on Multimodal Interaction: 307-310. http://dx.doi.org/10.1145/2070481.2070538.
  • Dicke C., Aaltonen V. and Billinghurst M. (2010) Simulator Sickness in Mobile Spatial Sound Spaces. Copenhagen, Denmark: 6th International Symposium on Computer Music Modeling and Retrieval, 18-22 May 2009. In Lecture Notes in Computer Science (LNCS): Auditory Display 5954,: 287-305. http://dx.doi.org/10.1007/978-3-642-12439-6_15.
  • Dünser A., Looser J., Grasset R., Seichter H. and Billinghurst M. (2010) Evaluation of tangible user interfaces for desktop AR.
  • Hagbi N., Grasset R., Bergig O., Billinghurst M. and El-Sana J. (2010) In-place sketching for content authoring in augmented reality games. In Proceedings - IEEE Virtual Reality: 91-94. http://dx.doi.org/10.1109/VR.2010.5444806.
  • Obaid M., Mukundan R. and Billinghurst M. (2010) Rendering and animating expressive caricatures.
  • Obaid M., Mukundan R., Billinghurst M. and Pelachaud C. (2010) Expressive MPEG-4 facial animation using quadratic deformation models.
  • Obaid M., Mukundan R., Goecke R., Billinghurst M. and Seichter H. (2009) A Quadratic Deformation Model for Facial Expression Recognition. Melbourne, Australia: Digital Image Computing: Techniques and Applications (DICTA'09), 1-3 Dec 2009. In Proceedings: 264-270. http://dx.doi.org/10.1109/DICTA.2009.51.
  • Seichter H., Grasset R., Looser J. and Billinghurst M. (2009) Multitouch interaction for tangible user interfaces. Orlando, FL, USA: IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2009, 19-22 Oct 2009. http://dx.doi.org/10.1109/ISMAR.2009.5336455.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2009) A Visualisation tool to enable Emergency Management. Canberra, Australia: Australasian Telecommunications Networks and Applications Conference (ATNAC 2009), 10-12 Nov 2009.
  • Vaidyanathan A., Wong W., Billinghurst M. and Sirisena H. (2009) Understanding Directional Load Balancing using Per Call Measurement Data. Istanbul, Turkey: 2009 International Symposium on Performance Evaluation of Computer and Telecommunication Systems (SPECTS 2009), 13-16 Jul 2009. : 213-220.
  • Buchanan P., Seichter H., Billinghurst M. and Grasset R. (2008) Augmented Reality and Rigid Body Simulation for Edutainment. Yokohama, Japan: International Conference on Advances in Computer Entertainment Technology (ACE 2008), 3-5 Dec 2008. In ACM International Conference Proceedings Series 352: 17-20.
  • Gilroy S., Cavazza M., Chaignon R., Mäkelä SM., Niranen M., André E., Vogt T., Urbain J., Billinghurst M. and Seichter H. (2008) E-tree: Emotionally driven augmented reality art. Vancouver, Canada: ACM International Conference on Multimedia, 27-31 Oct 2008. In Proceeding of the 16th ACM international conference on Multimedia: 945-948.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Edutainment with a mixed reality book: A visually augmented illustrative childrens' book.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Moving Between Contexts - A User Evaluation of a Transitional Interface.
  • Grasset R., Duenser A. and Billinghurst M. (2008) The Design of a Mixed-Reality Book: Is It Still a Real Book?
  • Gu J., Mukundan R. and Billinghurst M. (2008) Developing mobile phone AR applications using J2ME. Lincoln, New Zealand: 23rd International Conference Image and Vision Computing New Zealand (IVCNZ08), 26-28 Nov 2008. http://dx.doi.org/10.1109/IVCNZ.2008.4762116.
  • Hong D., Looser J., Seichter H., Billinghurst M. and Woo W. (2008) A sensor-based interaction for ubiquitous virtual reality systems.
  • Lee M., Green R. and Billinghurst M. (2008) 3D natural hand interaction for AR applications.
  • Zhou F., Duh HB-L. and Billinghurst M. (2008) Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. In 7TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY 2008, PROCEEDINGS: 193-+.
  • Dünser A., Grasset R., Seichter H. and Billinghurst M. (2007) Applying HCI principles to AR systems design.
  • Grasset R., Dünser A. and Billinghurst M. (2007) Human-Centered Development of an AR Handheld Display. Nara, Japan: ISMAR 2007, 13-16 Nov 2007. In Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality: 177-180. http://dx.doi.org/10.1109/ISMAR.2007.4538844.
  • Green S., Billinghurst M., Chen X. and Chase J. (2007) Human robot collaboration: An augmented reality approach a literature review and analysis.
  • Looser L., Billinghurst M., Grasset R. and Cockburn A. (2007) An Evaluation of Virtual Lenses for Object Selection in Augmented Reality.
  • D'H GC., Green R. and Billinghurst M. (2006) User Familiarity in User Interfaces.
  • Grasset R., Looser J. and Billinghurst M. (2006) Transitional interface: Concept, issues and framework.
  • Haller M., Brandl P., Leithinger D., Leitner J., Seifried T. and Billinghurst M. (2006) Shared design space: Sketching ideas using digital pens and a large augmented tabletop setup.
  • Haller M., Leithinger D., Leitner J., Seifried T., Brandl P., Zauner J. and Billinghurst M. (2006) The shared design space.
  • Hampshire A., Seichter H., Grasset R. and Billinghurst M. (2006) Augmented reality authoring: Generic context from programmer to designer.
  • Hauber J., Regenbrecht H., Billinghurst M. and Cockburn A. (2006) Spatiality in videoconferencing: Trade-offs between efficiency and social presence.
  • Henrysson A., Billinghurst M. and Ollila M. (2006) AR tennis.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) An evaluation of an augmented reality multimodal interface using speech and paddle gestures. In Lecture Notes in Computer Science 4282 LNCS: 272-283. http://dx.doi.org/10.1007/11941354_28.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) Move the couch where? : Developing an augmented reality multimodal interface.
  • Jeon S., Hwang J., Kim G. and Billinghurst M. (2006) Interaction techniques in large display environments using hand-held devices. Limassol, Cyprus: ACM Symposium on Virtual Reality Software and Technology (VRST 2006), 1-3 Nov 2006. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2006): 100-103.
  • Jurgens V., Cockburn A. and Billinghurst M. (2006) Depth cues for augmented reality stakeout. University of Canterbury, Christchurch, New Zealand: CHINZ 2006 - Design Centered HCI, 6-7 Jul 2006. In Proceedings of the 7th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (SIGCHI-NZ): 117-124.
  • Sodnik J., Tomazic S., Grasset R., Duenser A. and Billinghurst M. (2006) Spatial sound localization in an augmented reality environment.
  • Wagner D., Billinghurst M. and Schmalstieg D. (2006) How real should virtual characters be?
  • Wagner D., Schmalstieg D. and Billinghurst M. (2006) Handheld AR for collaborative edutainment.
  • Waldner M., Hauber J., Zauner J., Haller M. and Billinghurst M. (2006) Tangible tiles: Design and evaluation of a tangible user interface in a collaborative tabletop setup.
  • Buchmann V., Nilsen T. and Billinghurst M. (2005) Interaction With Partially Transparent Hands And Objects..
  • Bucolo S., Billinghurst M. and Sickinger D. (2005) User experiences with mobile phone camera game interfaces.
  • Gough C., Green R. and Billinghurst M. (2005) Better Realising Direct Manipulation.
  • Grasset R., Looser J. and Billinghurst M. (2005) A step towards a multimodal AR interface: A new handheld device for 3D interaction.
  • Grasset R., Looser J. and Billinghurst M. (2005) OSGARToolKit: Tangible + transitional 3D collaborative mixed reality framework.
  • Haller M., Billinghurst M., Leithinger D., Leitner J. and Seifried T. (2005) Coeno - Enhancing face-to-face collaboration.
  • Haller M., Landerl F. and Billinghurst M. (2005) A loose and sketchy approach in a mediated reality environment. In Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 371-379. http://dx.doi.org/10.1145/1101389.1101463.
  • Hauber J., Regenbrecht H., Hills A., Cockburn A. and Billinghurst M. (2005) Social Presence in Two- and Three-Dimensional Videoconferencing.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Face to face collaborative AR on mobile phones.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Virtual object manipulation using a mobile phone.
  • Henrysson A., Ollila M. and Billinghurst M. (2005) Mobile phone based AR scene assembly.
  • Lee G., Nelles C., Billinghurst M. and Kim G. (2004) Immersive authoring of tangible augmented reality applications.
  • Lee GA., Billinghurst M. and Kim GJ. (2004) Occlusion based interaction methods for tangible augmented reality environments. In Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry: 419-426.
Conference Contribution - Other
  • Bai H., Lee GA. and Billinghurst M. (2015) An augmented exhibition podium with free-hand gesture interfaces. Kobe, Japan: Symposium on Mobile Graphics and Interactive Applications (SA '15), 2-6 Nov 2015
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Extending HMD by chest-worn 3D camera for AR annotation. Kobe, Japan: SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications, 2-5 Nov 2015
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Tag it!: AR annotation using wearable sensors.
  • Kim S., Lee G., Sakata N. and Billinghurst M. (2014) Improving Co-Presence with Augmented Visual Communication Cues for Sharing Experience through Video Conference.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality.
  • Reichherzer C., Nassani A. and Billinghurst M. (2014) Social panoramas using wearable computers. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014
  • Tait M. and Billinghurst M. (2014) View independence in remote collaboration using AR. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014
  • Kim S., Lee G., Sakata N., Duenser A., Vartiainen E. and Billinghurst M. (2013) Study of augmented gesture communication cues and view sharing in remote collaboration.
  • Lee G. and Billinghurst M. (2013) Weighted integral rotation and translation for touch interaction.
  • Piumsomboon T., Clark A. and Billinghurst M. (2013) KITE: Platform for Mobile Augmented Reality Gaming and Interaction Using Magnetic Tracking and Depth Sensing. Adelaide, Australia: ISMAR2013 - International Symposium on Mixed and Augmented Reality, 1-4 Oct 2013
  • Abdul Rahim EE., Unsworth K., McKinnon A., Dünser A., Billinghurst M., Gostomski PA. and Morison KR. (2010) Navigation Issues in the Development of a Virtual Chemical Processing Plant. Wellington, New Zealand: New Zealand Computer Science Research Student Conference, 12-15 Apr 2010
  • Green S., Chase J., Chen X. and Billinghurst M. (2010) Evaluating the augmented reality human-robot collaboration system.
  • Block F., Haller M., Gellersen H., Gutwin C. and Billinghurst M. (2008) VoodooSketch: Extending interactive surfaces with adaptable interface palettes.
  • Buchmann V., Billinghurst M. and Cockburn A. (2008) Directional interfaces for wearable augmented reality.
  • Dicke C., Deo S., Billinghurst M., Adams N. and Lehikoinen J. (2008) Experiments in mobile spatial audio-conferencing: Key-based and gesture-based interaction. Amsterdam, Netherlands: 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (MOBILEHCI 2008), 2-5 Sep 2008
  • Duenser A., Billinghurst M. and Mancero G. (2008) Evaluating Visual Search Performance with a Multi Layer Display. Cairns, Australia: Australaisian Computer-Human Interaction Conference (OZCHI 2008), 8-12 Dec 2008
  • Green S., Chen X., Billinghurst M. and Chase J. (2008) Collaborating with a mobile robot: An augmented reality multimodal interface.
  • Green S., Richardson S., Billinghurst M., Chase J. and Stiles R. (2008) Multimodal metric study for human-robot collaboration.
  • Hagbi N., Bergig O., El-Sana J., Kedem K. and Billinghurst M. (2008) In-Place Augmented Reality.
  • Hakkarainen M., Woodward C. and Billinghurst M. (2008) Augmented assembly using a mobile phone.
  • Hwang S., Billinghurst M. and Kim W. (2008) Local descriptor by zernike moments for real-time keypoint matching.
  • Lee M. and Billinghurst M. (2008) A Wizard of Oz Study for an AR Multimodal Interface.
  • Na S., Billinghurst M. and Woo W. (2008) TMAR: Extension of a tabletop interface using mobile augmented reality.
  • Obaid M., Han C. and Billinghurst M. (2008) "Feed the fish": An affect-aware game.
  • Sodnik J., Tomazic S., Dicke C. and Billinghurst M. (2008) Spatial auditory interface for an embedded communication device in a car.
  • Vaidyanathan A., Shore M. and Billinghurst M. (2008) Data in Social Network Analysis.
  • Billinghurst M. (2007) Architectural Augmented Reality. Sydney, Australia: 12th International Conference on Computer-Aided Architectural Design (CAAD Futures'07), 11-13 Jul 2007
  • Grasset R., Dünser A., Billinghurst M. and Seichter H. (2007) The mixed reality book: A new multimedia reading experience.
  • Hauber J., Regenbrecht H., Billinghurst M. and Teoh H. (2006) Presence in Video-mediated Communication: Does being there help to come together?
  • Looser J., Grasset R., Seichter H. and Billinghurst M. (2006) OSGART - A Pragmatic Approach to MR.
  • Grasset R., Lamb P. and Billinghurst M. (2005) Evaluation of mixed-space collaboration.
  • Haller M., Landerl F. and Billinghurst M. (2005) More sketchy, more ar, more fun!
  • Buchmann V., Violich S., Billinghurst M. and Cockburn A. (2004) FingARtips - Gesture based direct manipulation in augmented reality.
  • Gu X., Gough C. and Billinghurst M. (2004) Parallelism for Performance in AR Applications.
  • Hauber J., Billinghurst M. and Regenbrecht H. (2004) Tangible teleconferencing.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) Remote collaboration using a shoulder-worn active camera/laser.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration.
  • Lee G., Kim G. and Billinghurst M. (2004) Directing Virtual Worlds: Authoring and Testing for/within Virtual Reality based Contents. Seoul, Korea: 14th International Conference on Artificial Realty and Telexistence (ICAT 2004), 30 Nov 2004
  • Looser J., Billinghurst M. and Cockburn A. (2004) Through the looking glass: The use of lenses as an interface tool for augmented reality interfaces.
  • Woods E., Billinghurst M., Looser J., Aldridge G., Brown D., Garrie B. and Nelles C. (2004) Augmenting the science centre and museum experience.
  • Billinghurst M. (2003) Interaction on the Go. Norrkoping, Sweden: Second International Conference on Mobile and Ubiquitous Multimedia (MUM2003), 10 Dec 2003
  • Billinghurst M., Belcher D., Gupta A. and Kiyokawa K. (2003) Communication Behaviors in Colocated Collaborative AR Interfaces.
  • Woods E., Mason P. and Billinghurst M. (2003) MagicMouse: An inexpensive 6-degree-of-freedom mouse. Melbourne, Australia: GRAPHITE 2003, 11 Feb 2003
  • Cheok A., Wan F., Yang X., Weihua W., Huang L., Billinghurst M. and Kato H. (2002) Game-City: A ubiquitous large area multi-interface mixed reality game space for wearable computers. Seattle, WA, USA: Proceedings of the Sixth International Symposium on Wearable Computers (ISWC 2002), 7 Oct 2002
  • Cheok AD., Wang W., Yang X., Prince S., Wan FS., Billinghurst M. and Kato H. (2002) Interactive theatre experience in embodied + wearable mixed reality space.
  • Dunston P., Wang X., Billinghurst M. and Hampson B. (2002) Mixed Reality Benefits for Design Perception. Washington DC, USA: Proceedings of the 19th International Symposium on Automation and Robotics in Construction (ISARC 2002), 23 Sep 2002
  • Gordon G., Billinghurst M., Bell M., Woodfill J., Kowalik B., Erendi A. and Tilander J. (2002) The use of dense stereo range data in augmented reality.
  • Mogilev D., Kiyokawa K., Billinghurst M. and Pair J. (2002) AR Pad: An interface for face-to-face AR collaboration. Minneapolis, MN, USA: Proceedings of CHI 2002, 1 Jan 2002
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Bilinghurst M. and Kato H. (2002) 3D live humans in mixed reality entertainment. Japan: Proceedings of the International Workshop on Entertainment Computing (IWEC 2002), 14 May 2002
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) Real-time 3D interaction for augmented and virtual reality. San Antonio, TX, USA: Proceedings of Siggraph 2002, 21 Jul 2002
  • Prince S., Cheok AD., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) 3D live: Real time captured content for mixed reality.
  • Weihua W., Yang X., Hui Y., Cheok A., Billinghurst M. and Kato H. (2002) Touch Space: An embodied computing mixed reality game space. Japan: Proceedings of the International Workshop on Entertainment Computing (IWEC 2002), 14 May 2002
  • Billinghurst M. (2001) Crossing the Chasm.. Tokyo, Japan: Proceedings of the International Conference on Augmented Tele-Existence (ICAT 2001), 5 Dec 2001
  • Billinghurst M., Campbell B. and Kiyokawa K. (2001) ARspace. Denver, CO, USA: SCglobal 2001, 10 Nov 2001
  • Billinghurst M., Kato H. and Pair J. (2001) Mobile Mixed Reality Conferencing. Yokohama, Japan: ISMR 2001, 14 Mar 2001
  • Billinghurst M., Kato H. and Poupyrev I. (2001) Collaboration with Tangible Augmented Reality Interfaces. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001
  • Billinghurst M., Kato H. and Poupyrev I. (2001) MagicBook: Transitioning between reality and virtuality.
  • Billinghurst M., Poupyrev I., Tan D., Kato H., Regenbrecht H. and Tetsutani N. (2001) Tiles: A mixed reality authoring interface. Yokohama, Japan: Proceedings of INTERACT 2001, 9 Jul 2001
  • Billinhurst M., Kato H. and Poupyrev I. (2001) The MagicBook. Seattle, WA, USA: CHI 2001, 30 Mar 2001
  • Fauver M. and Billinghurst M. (2001) Augmented Groove+; A Tangible AR Instrument. New York, NY, USA: ISAR 2001, 29 Oct 2001
  • Hedley N., Postner L., May R., Bilinghurst M. and Kato H. (2001) Collaborative AR for Geographic Visualization. Yokohama, Japan: Proceedings of the International Symposium on Mixed Reality (ISMR 2001), 14 Mar 2001
  • Kato H., Billinghurst M., Imamoto K. and Tachibana K. (2001) MagicCAD: an AR Scene Builder. New York, NY, USA: ISAR 2001, 1 Jan 2001
  • Kato H., Billinghurst M., Morinaga K. and Tachibana K. (2001) The Effect of Spatial Cues in Augmented Reality Video Conferencing. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2001) Tangible Augmented Reality for Human Computer Interaction. Nagoya, Japan: Proceedings Nicograph 2001, 25 Oct 2001
  • Mogliev D., Billinghurst M., Kiyokawa K. and Pair J. (2001) The AR Pad. New York, NY, USA: ISAR 2001, 29 Oct 2001
  • Poupyrev I., Berry R., Billinghurst M., Kato H., Nakao K., Baldwin L. and Kurumisawa J. (2001) Augmented Reality Interface for Electronic Music Performance. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001
  • Regenbrecht H., Baratoff G., Poupyrev I. and Billinghurst M. (2001) Cable-less Interaction Device for AR and VR Environments.. Yokohama, Japan: Proceedings of the International Symposium on Mixed Reality (ISMR 2001), 14 Mar 2001
  • Tan D., Poupyrev I., Billinghurst M., Kato H., Regenbrecht H. and Tetsutani N. (2001) The best of two worlds: Merging virtual and real for face to face collaboration. Tokyo, Japan: Proceedings of the 2001 IEEE International Conference on Multimedia and Expo (ICME 2001), 22 Aug 2001
  • Billinghurst M. (2000) Back to the Real World. Tokyo, Japan: Proceedings of the Multimedia Virtual Laboratory Symposium (MVL 2000), 9 Mar 2000
  • Billinghurst M. and Poupyrev I. (2000) Shared Space. New Brunswick, New Jersey, USA: VR 2000, 18 Mar 2000
  • Billinghurst M., Campbell S., Kato H. and Poupyrev I. (2000) Magic Book: Exploring Transitions in Collaborative AR Interfaces. New Orleans, LA, USA: ACM SIGGRAPH 2000, 23 Jul 2000
  • Billinghurst M., Kato H. and Poupyrev I. (2000) Shared Space. Monaco: Imagina 2000, 31 Jan 2000
  • Billinghurst M., Poupyrev I., Kato H. and May R. (2000) Mixing realities in Shared Space: An augmented reality interface for collaborative computing.
  • Dunston P., Billinghurst M., Luo Y. and Hampson B. (2000) Virtual Visualization for the Mechanical Trade. National Taiwan University, Taiwan: Proceedings of the 17th International Symposium on Automation and Robotics in Construction (ISARC) - for the International Association for Automation and Robotics in Construction (IAARC), 1 Jan 2000
  • Kato H., Billinghurst M., Poupyrev I., Imamoto K. and Tachibana K. (2000) Virtual object manipulation on a table-top AR environment.
  • Poupyrev I., Airola C., Billinghurst M. and Kato H. (2000) Augmented Groove: Collaborative Jamming in Augmented Reality. New Orleans, LA, USA: ACM SIGGRAPH 2000, 23 Jul 2000
  • Poupyrev I., Billinghurst M., Kato H. and May R. (2000) Integrating Real and Virtual Worlds in Shared Space. Oita, Japan: Proceedings of the 5th International Symposium on Artificial Life and Robotics (AROB 5th'00), 26 Jan 2000
Exhibition/Curatorial Exercise
  • Billinghurst M., May R., Oppenheimer P., Schroder K. and Shirvanee L. (1900) (2001, May 10 - August 12). "Treasures from a Lost Civilization: Ancient Chinese Art from Sichuan Virtual Reality Dig". Seattle Art Museum, Seattle, USA.
  • Campbell B., Billinghurst M. and Hendrickson D. (1900) Augmented Realities. Boston CyberArts Festival, Boston, USA.
  • Muller K., Zimmerman C. and Billinghurst M. (1900) (2001, July 30). "Distraction". RED Gallery, Seattle, USA.
Report
  • CMS collaboration. (2006) CMS Physics Technical Design Report Volume I: Detector Performance and Software.Commissioned by CMS Collaboration and CERN.
Additional Publications
  • Billinghurst M., LaViola J. and Lecuyer A. (Ed.) (2012) IEEE Symposium on 3D User Interfaces Proceedings. Piscataway: IEEE. 189pp.